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[Solved] Fedora 17 - Sterownik Ati 12.6 + Skalowanie Ekranu


Erbi

Rekomendowane odpowiedzi

Witam,

 

zainstalowałem dziś na Fedorze sterowniki ati poleceniem:

yum install akmod-catalyst xorg-x11-drv-catalyst

 

Niestety, po ponownym uruchomieniu systemu obraz się źle skaluje, tj. mam rozdzielczość 1920x1080x60Hz na telewizorze Panasa (robi za monitor), telewizor też taka rozdziałke wykrywa, ale problem jest taki, ze obraz jest pomniejszony, w zwiazku z czym dookola mam czarna ramke, po bokach okolo 3cm, natomiast góra-dół 2cm.

 

Na standardowych sterownikach Fedory takich rzeczy nie było... w catalystach nie widze opcji rozciagania ekranu (obecnej na windowsowych sterach).

 

Poniżej wydruk z glxinfo:

 

name of display: :0

display: :0 screen: 0

direct rendering: Yes

server glx vendor string: ATI

server glx version string: 1.4

server glx extensions:

GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,

GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,

GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample,

GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group

client glx vendor string: ATI

client glx version string: 1.4

client glx extensions:

GLX_ARB_create_context, GLX_ARB_create_context_profile,

GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,

GLX_EXT_swap_control, GLX_EXT_visual_info, GLX_EXT_visual_rating,

GLX_MESA_allocate_memory, GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,

GLX_MESA_swap_frame_usage, GLX_NV_swap_group, GLX_OML_swap_method,

GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,

GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,

GLX_SGIX_swap_barrier, GLX_SGIX_swap_group, GLX_SGIX_visual_select_group,

GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB,

GLX_ARB_fbconfig_float, GLX_AMD_gpu_association

GLX version: 1.4

GLX extensions:

GLX_ARB_create_context, GLX_ARB_create_context_profile,

GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,

GLX_EXT_swap_control, GLX_EXT_visual_info, GLX_EXT_visual_rating,

GLX_MESA_swap_control, GLX_NV_swap_group, GLX_OML_swap_method,

GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,

GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,

GLX_SGIX_swap_barrier, GLX_SGIX_swap_group, GLX_SGIX_visual_select_group,

GLX_EXT_texture_from_pixmap

OpenGL vendor string: Advanced Micro Devices, Inc.

OpenGL renderer string: AMD Radeon HD 6800 Series

OpenGL version string: 4.2.11733 Compatibility Profile Context

OpenGL shading language version string: 4.20

OpenGL extensions:

GL_AMDX_debug_output, GL_AMDX_vertex_shader_tessellator,

GL_AMD_conservative_depth, GL_AMD_debug_output,

GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend,

GL_AMD_multi_draw_indirect, GL_AMD_name_gen_delete,

GL_AMD_performance_monitor, GL_AMD_pinned_memory,

GL_AMD_query_buffer_object, GL_AMD_sample_positions,

GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,

GL_AMD_shader_trace, GL_AMD_texture_cube_map_array,

GL_AMD_texture_texture4, GL_AMD_transform_feedback3_lines_triangles,

GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_tessellator,

GL_AMD_vertex_shader_viewport_index, GL_ARB_ES2_compatibility,

GL_ARB_base_instance, GL_ARB_blend_func_extended,

GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,

GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_depth_buffer_float,

GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers,

GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,

GL_ARB_draw_indirect, GL_ARB_draw_instanced,

GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,

GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,

GL_ARB_fragment_shader, GL_ARB_framebuffer_object,

GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4,

GL_ARB_get_program_binary, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64,

GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,

GL_ARB_instanced_arrays, GL_ARB_internalformat_query,

GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multisample,

GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,

GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,

GL_ARB_provoking_vertex, GL_ARB_sample_shading, GL_ARB_sampler_objects,

GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects,

GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding,

GL_ARB_shader_image_load_store, GL_ARB_shader_objects,

GL_ARB_shader_precision, GL_ARB_shader_stencil_export,

GL_ARB_shader_subroutine, GL_ARB_shader_texture_lod,

GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,

GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_shadow_ambient,

GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_border_clamp,

GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,

GL_ARB_texture_compression, GL_ARB_texture_compression_bptc,

GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,

GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,

GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,

GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,

GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,

GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,

GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,

GL_ARB_texture_snorm, GL_ARB_texture_storage, GL_ARB_timer_query,

GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,

GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix,

GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,

GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,

GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,

GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,

GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_envmap_bumpmap,

GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil,

GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,

GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr,

GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,

GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,

GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,

GL_EXT_copy_buffer, GL_EXT_copy_texture, GL_EXT_direct_state_access,

GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,

GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,

GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,

GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters,

GL_EXT_gpu_shader4, GL_EXT_histogram, GL_EXT_multi_draw_arrays,

GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,

GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,

GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,

GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store,

GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_subtexture,

GL_EXT_texgen_reflection, GL_EXT_texture3D, GL_EXT_texture_array,

GL_EXT_texture_buffer_object, GL_EXT_texture_compression_bptc,

GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,

GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,

GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,

GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,

GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,

GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,

GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,

GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,

GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,

GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,

GL_EXT_vertex_attrib_64bit, GL_IBM_texture_mirrored_repeat,

GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_conditional_render,

GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_explicit_multisample,

GL_NV_float_buffer, GL_NV_half_float, GL_NV_primitive_restart,

GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_SGIS_generate_mipmap,

GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays,

GL_WIN_swap_hint, WGL_EXT_swap_control

 

 

 

 

 

[sOLVED]

Udało mi się znaleźć rozwiązanie problemu:

http://ubuntuforums....d.php?t=1409508

Edytowane przez Erbi
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