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Nie Dzialaja Mi Gry


exoticbird

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Bacar zrobilem, tak jak mowiles. Animacja chodzi plynnie.N ajgorsze jest to ze w konsoli za bardzo nie widac jakis bledow, np w quake3 mam tal:

Q3 1.32b linux-i386 Nov 14 2002

----- FS_Startup -----

Current search path:

/root/.q3a/baseq3

/usr/local/games/quake3/baseq3/pak8.pk3 (9 files)

/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)

/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)

/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)

/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)

/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)

/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)

/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)

/usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)

/usr/local/games/quake3/baseq3

./quake3.x86/baseq3

 

----------------------

4073 files in pk3 files

execing default.cfg

execing q3config.cfg

couldn't exec autoexec.cfg

Hunk_Clear: reset the hunk ok

 

------- Input Initialization -------

Joystick is not active.

------------------------------------

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

----- R_Init -----

...loading libGL.so.1: Initializing OpenGL display

...setting mode 3: 640 480

Using XFree86-VidModeExtension Version 2.2

XF86DGA Mouse (Version 2.0) initialized

XFree86-VidModeExtension Activated at 640x480

Using 8/8/8 Color bits, 24 depth, 0 stencil display.

GL_RENDERER: RADEON 9200 Series DDR Generic

Initializing OpenGL extensions

...ignoring GL_S3_s3tc

...ignoring GL_EXT_texture_env_add

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

XF86 Gamma extension initialized

 

GL_VENDOR: ATI Technologies Inc.

GL_RENDERER: RADEON 9200 Series DDR Generic

GL_VERSION: 1.3.1030 (X4.3.0-8.20.8)

GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 6

 

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)

MODE: 3, 640 x 480 fullscreen hz:N/A

GAMMA: hardware w/ 0 overbright bits

CPU:

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: disabled

compressed textures: disabled

Initializing Shaders

...loading 'scripts/lightningnew.shader'

...loading 'scripts/explode1.shader'

...loading 'scripts/gfx.shader'

...loading 'scripts/tim.shader'

...loading 'scripts/base.shader'

...loading 'scripts/base_button.shader'

...loading 'scripts/base_floor.shader'

...loading 'scripts/base_light.shader'

...loading 'scripts/base_object.shader'

...loading 'scripts/base_support.shader'

...loading 'scripts/base_trim.shader'

...loading 'scripts/base_wall.shader'

...loading 'scripts/common.shader'

...loading 'scripts/ctf.shader'

...loading 'scripts/eerie.shader'

...loading 'scripts/gothic_block.shader'

...loading 'scripts/gothic_floor.shader'

...loading 'scripts/gothic_light.shader'

...loading 'scripts/gothic_trim.shader'

...loading 'scripts/gothic_wall.shader'

...loading 'scripts/hell.shader'

...loading 'scripts/liquid.shader'

...loading 'scripts/menu.shader'

...loading 'scripts/models.shader'

...loading 'scripts/organics.shader'

...loading 'scripts/sfx.shader'

...loading 'scripts/shrine.shader'

...loading 'scripts/skin.shader'

...loading 'scripts/sky.shader'

...loading 'scripts/test.shader'

----- finished R_Init -----

 

------- sound initialization -------

------------------------------------

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0x27c000 dma buffer

No background file.

----------------------

Sound memory manager started

Loading vm file vm/ui.qvm.

VM file ui compiled to 594408 bytes of code

ui loaded in 1963008 bytes on the hunk

35 arenas parsed

32 bots parsed

--- Common Initialization Complete ---

Opening IP socket: localhost:27960

Hostname: localhost.localdomain

Alias: localhost

IP: 127.0.0.1

Started tty console (use +set ttycon 0 to disable)

^5PunkBuster Client: PunkBuster Client (v0.993 | A0) **DISABLED**

^3PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) **DISABLED**

----- CL_Shutdown -----

RE_Shutdown( 1 )

-----------------------

----- CL_Shutdown -----

-----------------------

Shutdown tty console

[root@localhost quake3]#

 

 

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[mimichaa@localhost ~]$ fglrxinfo

display: :0.0 screen: 0

OpenGL vendor string: Mesa project: www.mesa3d.org

OpenGL renderer string: Mesa GLX Indirect

OpenGL version string: 1.2 (1.5 Mesa 6.2.1)

 

Zainstalowalem sterowniki metoda z faq. Jak widac nie mam wlaczonej akceleracji. Nie wiem juz, co mam robic. Dzis rano byl format dysku i reinstalka fedory. Jestem zalamany. sad.gifsad.gifsad.gifsad.gif

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