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Ati, O Co Chodzi?!


exoticbird

Rekomendowane odpowiedzi

Kwaka już nie mam-wywaliłem. Mogę napisać, co deno dooma3 wypisuje. Uruchamia się i widać czarny ekran, słychać jedynie dźwięk. Naciskam więc tyldę i wpisuję exit, żeby wyjść z gry.

 

[mimichaa@localhost doom3-demo]$ ./doom3-demo

DOOM 1.1.1286 linux-x86 Nov 28 2004 20:09:31

Hostname: localhost.localdomain

Alias: localhost

local IP: 127.0.0.1

------ Initializing File System ------

Loaded pk4 /usr/doom3-demo/demo/demo00.pk4 with checksum 0xfe75bbef

Current search path:

/home/mimichaa/.doom3-demo/demo

/usr/doom3-demo/demo

/usr/doom3-demo/demo/demo00.pk4 (12234 files)

game DLL: 0x0 in pak: 0x0

file system initialized.

--------------------------------------

 

Running in restricted demo mode.

 

----- Initializing Decls -----

------------------------------

------- Initializing renderSystem --------

using ARB renderSystem

renderSystem initialized.

--------------------------------------

5151 strings read from strings/english.lang

Couldn't open journal files

couldn't exec editor.cfg

execing default.cfg

execing DoomConfig.cfg

couldn't exec autoexec.cfg

5151 strings read from strings/english.lang

----- Initializing Sound System ------

sound system initialized.

--------------------------------------

----- R_InitOpenGL -----

Setup X display connection

dlopen(libGL.so.1)

Initializing OpenGL display

Using XFree86-VidModeExtension Version 2.2

Xlib: extension "XFree86-DGA" missing on display ":0.0".

Failed to detect DGA DirectVideo Mouse

Free86-VidModeExtension Activated at 640x480

Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.

GL_RENDERER: RADEON 9200 Series DDR Generic

GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_bufferGL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays

 

------- Input Initialization -------

XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK

XKB extension present on server ( 0x1:0x0 )

------------------------------------

dlopen(libasound.so.2)

asoundlib version: 1.0.10rc3

Alsa is available

------ Alsa Sound Initialization -----

opened Alsa PCM device default for playback

device buffer size: 15052 frames ( 60208 bytes )

allocated a mix buffer of 16384 bytes

--------------------------------------

...using GL_ARB_multitexture

...using GL_ARB_texture_env_combine

...using GL_ARB_texture_cube_map

...using GL_ARB_texture_env_dot3

...using GL_ARB_texture_env_add

X..GL_ARB_texture_non_power_of_two not found

...using GL_ARB_texture_compression

...using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_filter_anisotropic

maxTextureAnisotropy: 16.000000

...using GL_EXT_texture_lod

...using GL_1.4_texture_lod_bias

X..GL_EXT_shared_texture_palette not found

...using GL_EXT_texture3D

...using GL_EXT_stencil_wrap

X..GL_NV_register_combiners not found

X..GL_EXT_stencil_two_side not found

X..GL_ATI_separate_stencil not found

...using GL_ATI_fragment_shader

...using GL_ARB_vertex_buffer_object

...using GL_ARB_vertex_program

X..GL_ARB_fragment_program not found

X..EXT_depth_bounds_test not found

---------- R_NV20_Init ----------

Not available.

----------- R200_Init -----------

GL_NUM_FRAGMENT_REGISTERS_ATI: 6

GL_NUM_FRAGMENT_CONSTANTS_ATI: 8

GL_NUM_PASSES_ATI: 2

GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8

GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16

GL_COLOR_ALPHA_PAIRING_ATI: 1

GL_NUM_LOOPBACK_COMPONENTS_ATI: 3

GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3

FPROG_FAST_PATH

---------------------

---------- R_ARB2_Init ----------

Not available.

---------- R_Exp_Init -----------

Disabled at compile time.

---------------------------------

----- R_ReloadARBPrograms -----

glprogs/test.vfp

glprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available

glprogs/interaction.vfp

glprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available

glprogs/bumpyEnvironment.vfp

glprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available

glprogs/ambientLight.vfp

glprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available

glprogs/shadow.vp

glprogs/R200_interaction.vp

glprogs/nv20_bumpAndLight.vp

glprogs/nv20_diffuseColor.vp

glprogs/nv20_specularColor.vp

glprogs/nv20_diffuseAndSpecularColor.vp

glprogs/environment.vfp

glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available

-------------------------------

using ARB_vertex_buffer_object memory

using R200 renderSystem

glGetError() = 0x500

--------- Initializing Game ----------

gamename: baseDOOM-1

gamedate: Nov 28 2004

Initializing event system

...472 event definitions

Initializing class hierarchy

...141 classes, 381376 bytes for event callbacks

Initializing scripts

/proc/cpuinfo CPU frequency: 1585.97 MHz

Compiled 'weapon_handgrenade::Lower': 4180.9 ms

---------- Compile stats ----------

 

Memory usage:

Strings: 79, 12656 bytes

Statements: 67783, 1355660 bytes

Functions: 2108, 250452 bytes

Variables: 147320 bytes

Mem used: 2476308 bytes

Static data: 2277552 bytes

Allocated: 3283404 bytes

Thread size: 7068 bytes

 

...6 aas types

game initialized.

--------------------------------------

-------- Initializing Session --------

session initialized

--------------------------------------

--- Common Initialization Complete ---

terminal support enabled ( use +set in_tty 0 to disabled )

pid: 2734

1264 MB System Memory

guessing video ram ( use +set sys_videoRam to force ) ..

96 MB Video Memory

Async thread started

snd_pcm_writei short write: 3760 out of 4096

snd_pcm_writei short write: 3760 out of 4096

snd_pcm_writei short write: 3760 out of 4096

snd_pcm_writei short write: 3760 out of 4096

snd_pcm_writei short write: 1880 out of 2048

snd_pcm_writei short write: 940 out of 1024

idAudioHardwareALSA::Write: 4096 frames overflowed and dropped

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

idAudioHardwareALSA::Write: 4096 frames overflowed and dropped

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

idAudioHardwareALSA::Write: 4096 frames overflowed and dropped

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

idAudioHardwareALSA::Write: 4096 frames overflowed and dropped

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

idAudioHardwareALSA::Write: 4096 frames overflowed and dropped

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

idAudioHardwareALSA::Write: 4096 frames overflowed and dropped

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

idAudioHardwareALSA::Write: 4096 frames overflowed and dropped

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

idAudioHardwareALSA::Write: 4096 frames overflowed and dropped

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

idAudioHardwareALSA::Write: 4096 frames overflowed and dropped

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

idAudioHardwareALSA::Write: 4096 frames overflowed and dropped

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

idAudioHardwareALSA::Write: 4096 frames overflowed and dropped

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

idAudioHardwareALSA::Write: 4096 frames overflowed and dropped

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

idAudioHardwareALSA::Write: 4096 frames overflowed and dropped

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

idAudioHardwareALSA::Write: 4096 frames overflowed and dropped

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

idAudioHardwareALSA::Write: 4096 frames overflowed and dropped

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

snd_pcm_writei short write: 940 out of 1024

idAudioHardwareALSA::Write: 4096 frames overflowed and dropped

snd_pcm_writei short write: 940 out of 1024

]exit

snd_pcm_writei short write: 1880 out of 2048

--------- Game Map Shutdown ----------

--------------------------------------

Shutting down sound hardware

----------- Alsa Shutdown ------------

close pcm

dlclose

--------------------------------------

idRenderSystem::Shutdown()

------------ Game Shutdown -----------

--------- Game Map Shutdown ----------

--------------------------------------

Shutdown event system

--------------------------------------

shutdown terminal support

[mimichaa@localhost doom3-demo]$

 

 

Dobra a quake 3 wypisuje:

[mimichaa@localhost quake3]$ ./quake3

ioQ3 1.33 linux-i386 Nov 14 2005

----- FS_Startup -----

Current search path:

/home/mimichaa/.q3a/baseq3

/usr/games/quake3/baseq3/pak0.pk3 (3539 files)

/usr/games/quake3/baseq3

./baseq3/pak0.pk3 (3539 files)

./baseq3

 

----------------------

7078 files in pk3 files

execing default.cfg

couldn't exec q3config.cfg

couldn't exec autoexec.cfg

Hunk_Clear: reset the hunk ok

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

----- R_Init -----

 

------- Input Initialization -------

Joystick is not active.

------------------------------------

...loading libGL.so.1: Calling SDL_Init(SDL_INIT_VIDEO)...

SDL_Init(SDL_INIT_VIDEO) passed.

Initializing OpenGL display

...setting mode 3: 640 480

Using 8/8/8 Color bits, 24 depth, 0 stencil display.

GL_RENDERER: RADEON 9200 Series DDR Generic

Initializing OpenGL extensions

...ignoring GL_S3_s3tc

...ignoring GL_EXT_texture_env_add

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

 

GL_VENDOR: ATI Technologies Inc.

GL_RENDERER: RADEON 9200 Series DDR Generic

GL_VERSION: 1.3.1030 (X4.3.0-8.20.8)

GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 6

 

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)

MODE: 3, 640 x 480 fullscreen hz:N/A

GAMMA: hardware w/ 0 overbright bits

CPU:

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: disabled

compressed textures: disabled

Initializing Shaders

...loading 'scripts/base.shader'

...loading 'scripts/base_button.shader'

...loading 'scripts/base_floor.shader'

...loading 'scripts/base_light.shader'

...loading 'scripts/base_object.shader'

...loading 'scripts/base_support.shader'

...loading 'scripts/base_trim.shader'

...loading 'scripts/base_wall.shader'

...loading 'scripts/common.shader'

...loading 'scripts/ctf.shader'

...loading 'scripts/eerie.shader'

...loading 'scripts/gfx.shader'

...loading 'scripts/gothic_block.shader'

...loading 'scripts/gothic_floor.shader'

...loading 'scripts/gothic_light.shader'

...loading 'scripts/gothic_trim.shader'

...loading 'scripts/gothic_wall.shader'

...loading 'scripts/hell.shader'

...loading 'scripts/liquid.shader'

...loading 'scripts/menu.shader'

...loading 'scripts/models.shader'

...loading 'scripts/organics.shader'

...loading 'scripts/sfx.shader'

...loading 'scripts/shrine.shader'

...loading 'scripts/skin.shader'

...loading 'scripts/sky.shader'

...loading 'scripts/test.shader'

----- finished R_Init -----

 

------- sound initialization -------

SDL Audio driver initializing...

Calling SDL_Init(SDL_INIT_AUDIO)...

Received signal 11, exiting...

----- CL_Shutdown -----

RE_Shutdown( 1 )

-----------------------

[mimichaa@localhost quake3]$

 

 

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  • 2 weeks later...

@exoticbird

 

Hej!

 

To chyba ten sam problem co u mnie. sad.gif Przeczytaj mój topic: my topic

 

Znalazłem coś takiego: Bugzilla

 

Chyba coś jest nie tak z tymi sterownikami... (

 

Pozdrawiam,

Piotr

 

 

PS. Znalazłem jeszcze to: Link

 

Chyba spróbuję starszych sterów bo teraz mam problem nie tylko z Q3 ale też z GL-117 a przedtem GL-117 u mnie działało (chyba na sterach 8.16 ale oczywiście nie jestem pewien).

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  • 3 weeks later...

exoticbird Composite to rozszerzenie do standardowych opcji wizualnych smile.gif

Czy masz włączone sprawdzasz:

xdpyinfo | head -n 60

I wyszukując na liście Composite, jak nie ma to ok smile.gif

Niestety przy kartach ATI nie da się go osiągnać nie tracąc dri, więc jego używanie tutaj mija się z celem.

Sugerowałem że być może miałeś dodaną do xorg.conf sekcję:

Section "Extensions"
  Option "Composite" "Enable"
EndSection

U mnie z tą opcją, system przy odpalaniu jakiejkolwiek gierki z akceleracją 3d, wykrzaczał się wydajnościowo oraz wizualnie, objawy były podobne jak u Ciebie więc to zasugerowałem.

 

Pozdro

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