booss Napisano Kwiecień 10, 2007 Zgłoszenie Share Napisano Kwiecień 10, 2007 Witam mam problem z quake 4 wyglada to tak: Quake4 V1.4.1 linux-x86 Apr 2 2007 found interface lo - loopback found interface ppp0 - 83.9.138.81/255.255.255.255 CPU: AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 enabled Flush-To-Zero mode --------- Initializing File System ---------- Loaded pk4 /home/kamil/quake4/q4base/game000.pk4 with checksum 0xae4eae32 Loaded pk4 /home/kamil/quake4/q4base/game100.pk4 with checksum 0x2dc1ddd1 Loaded pk4 /home/kamil/quake4/q4base/game200.pk4 with checksum 0x1787dbd9 Loaded pk4 /home/kamil/quake4/q4base/pak013.pk4 with checksum 0x6ad67f40 Loaded pk4 /home/kamil/quake4/q4base/pak014.pk4 with checksum 0xee51cd59 Loaded pk4 /home/kamil/quake4/q4base/pak015.pk4 with checksum 0xf5bf4e0c Loaded pk4 /home/kamil/quake4/q4base/pak016.pk4 with checksum 0x2196f58c Loaded pk4 /home/kamil/quake4/q4base/pak017.pk4 with checksum 0x91118a35 Loaded pk4 /home/kamil/quake4/q4base/pak018.pk4 with checksum 0x98a14f03 Loaded pk4 /home/kamil/quake4/q4base/pak019.pk4 with checksum 0xbc82ac79 Loaded pk4 /home/kamil/quake4/q4base/pak020.pk4 with checksum 0xce74cda5 Loaded pk4 /home/kamil/quake4/q4base/pak021.pk4 with checksum 0xd166cbf7 Loaded pk4 /home/kamil/quake4/q4base/pak022.pk4 with checksum 0x54a80682 Loaded pk4 /home/kamil/quake4/q4base/q4cmp_pak001.pk4 with checksum 0x961944b2 Loaded pk4 /home/kamil/quake4/q4base/zpak_english_01.pk4 with checksum 0xd9f04b8b Loaded pk4 /home/kamil/quake4/q4base/zpak_english_02.pk4 with checksum 0x9dbd91fd Loaded pk4 /home/kamil/quake4/q4base/zpak_english_03.pk4 with checksum 0x2eb6ad8 Loaded pk4 /home/kamil/quake4/q4base/zpak_english_04.pk4 with checksum 0xac1d3432 Addon pk4 /home/kamil/quake4/q4base/q4cmp_pak001.pk4 with checksum 0x961944b2 is on addon list Current search path: /home/kamil/.quake4/q4base /home/kamil/quake4/q4base /home/kamil/quake4/q4base/zpak_english_04.pk4 (3 files) /home/kamil/quake4/q4base/zpak_english_03.pk4 (4 files) /home/kamil/quake4/q4base/zpak_english_02.pk4 (21 files) /home/kamil/quake4/q4base/zpak_english_01.pk4 (1 files) /home/kamil/quake4/q4base/pak022.pk4 (14 files) /home/kamil/quake4/q4base/pak021.pk4 (59 files) /home/kamil/quake4/q4base/pak020.pk4 (11 files) /home/kamil/quake4/q4base/pak019.pk4 (1206 files) /home/kamil/quake4/q4base/pak018.pk4 (3 files) /home/kamil/quake4/q4base/pak017.pk4 (3 files) /home/kamil/quake4/q4base/pak016.pk4 (193 files) /home/kamil/quake4/q4base/pak015.pk4 (34 files) /home/kamil/quake4/q4base/pak014.pk4 (552 files) /home/kamil/quake4/q4base/pak013.pk4 (239 files) /home/kamil/quake4/q4base/game200.pk4 (9 files) /home/kamil/quake4/q4base/game100.pk4 (2 files) /home/kamil/quake4/q4base/game000.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: /home/kamil/quake4/q4base/q4cmp_pak001.pk4 (103 files) file system initialized. --------------------------------------------- ------------ Initializing Decls ------------- Loading guides.... 55 loaded 241ms to load 244k of material 14ms to load 4k of skin 173ms to load 378k of sound 0ms to load 0k of materialType 663ms to load 2889k of lipSync 1ms to load 0k of playback 147ms to load 22k of effect --------------------------------------------- -------- Initializing renderSystem ---------- Spawning back end thread... ...ok using ARB renderSystem renderSystem initialized. --------------------------------------------- Found default language English with VO .... found additional language 'french' without VO .... found additional language 'italian' without VO .... found additional language 'spanish' without VO 696 strings read from strings/english_code.lang 1793 strings read from strings/english_guis.lang 1796 strings read from strings/english_mappack.lang 2272 strings read from strings/english_maps.lang 3 strings read from strings/french_mappack.lang 3 strings read from strings/italian_mappack.lang 3 strings read from strings/spanish_mappack.lang Couldn't open journal files execing default.cfg couldn't exec editor.cfg couldn't exec Quake4Config.cfg couldn't exec autoexec.cfg -------- Initializing Sound System ---------- sound system initialized. --------------------------------------------- --------------- R_InitOpenGL ---------------- Initializing SDL subsystem Loading GL driver 'libGL.so.1' through SDL SDL_ListModes: 1024x768 960x600 960x540 896x672 840x525 832x624 800x600 800x512 720x450 720x400 640x512 640x480 640x400 640x384 640x360 640x350 576x432 576x384 512x384 416x312 400x300 360x200 320x240 320x200 320x175 SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it 8/8/8/8 RGBA bits, 24 depth bits, 8 stencil bits no multisampling dlopen(libasound.so.2) asoundlib version: 1.0.12 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5644 frames ( 22576 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add X..GL_ARB_texture_non_power_of_two not found ...using GL_NV_blend_square ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 8.000000 ...using GL_1.4_texture_lod_bias ...using GL_EXT_shared_texture_palette ...using GL_EXT_draw_range_elements ...using GL_EXT_blend_minmax ...using GL_NV_float_buffer ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using NV_vertex_program ...using NV_fragment_program ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using GL_ARB_shader_objects ...using GL_ARB_fragment_shader ...using GL_ARB_vertex_shader ...using GL_ARB_shading_language_100 X..EXT_depth_bounds_test not found ---------------- R_NV20_Init ---------------- --------------------------------------------- ----------------- R200_Init ----------------- Not available. ---------------- R_ARB2_Init ---------------- Available. --------------------------------------------- ------------ R_ReloadARBPrograms ------------ glprogs/test.vfp: File not found glprogs/test.vfp: File not found glprogs/interaction.vfp: File not found glprogs/interaction.vfp: File not found glprogs/bumpyEnvironment.vfp: File not found glprogs/bumpyEnvironment.vfp: File not found glprogs/ambientLight.vfp: File not found glprogs/ambientLight.vfp: File not found glprogs/SimpleInteraction.vfp: File not found glprogs/SimpleInteraction.vfp: File not found glprogs/shadow.vp: File not found glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp: File not found glprogs/nv20_diffuseColor.vp: File not found glprogs/nv20_specularColor.vp: File not found glprogs/nv20_diffuseAndSpecularColor.vp: File not found glprogs/environment.vfp: File not found glprogs/environment.vfp: File not found glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found --------------------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem reloading lights/defaultpointlight. reloading lights/defaultprojectedlight. reloading lights/muzzleflash. reloading gfx/guis/mainmenu/splash. reloading gfx/guis/soundmeter/audiobg. reloading gfx/guis/white. reloading gfx/guis/guicursor_arrow. reloading gfx/guis/guicursor_hand. reloading gfx/guis/scrollbarh. reloading gfx/guis/scrollbarv. reloading gfx/guis/scrollbar_thumb. reloading gfx/guis/scrollbar_right. reloading gfx/guis/scrollbar_left. reloading gfx/guis/scrollbar_up. reloading gfx/guis/scrollbar_down. reloading fonts/english/bigchars. Could not register font fonts/chain [fonts/english/chain] found DLL in pak file: /home/kamil/quake4/q4base/game100.pk4/gamex86.so copy gamex86.so to /home/kamil/.quake4/q4base/gamex86.so enabled Flush-To-Zero mode ------------- Initializing Game ------------- gamename: baseQUAKE4-1 gamedate: Apr 2 2007 283ms to load 118k of entityDef 0ms to load 0k of articulatedFigure Initializing event system ...531 event definitions Initializing class hierarchy ...247 classes, 598968 bytes for event callbacks Initializing scripts TODO: Sys_SetClipboardData ------------ Game Map Shutdown -------------- --------------------------------------------- ******************** ERROR: Couldn't load scripts/main.script ******************** Sys_Error: Error during initialization pure virtual method called terminate called after throwing an instance of 'idException' Przerwane nastepuje zmiana rozdzielczosci i wyskoczenie z gry mój sprzet graficzny Nvidia geforce FX 5500 wiec powinno chodzic Dodam ze gre zainstalowalem i kompilacja przebiegla poprawnie Odnośnik do komentarza Udostępnij na innych stronach More sharing options...
Rekomendowane odpowiedzi
Jeśli chcesz dodać odpowiedź, zaloguj się lub zarejestruj nowe konto
Jedynie zarejestrowani użytkownicy mogą komentować zawartość tej strony.
Zarejestruj nowe konto
Załóż nowe konto. To bardzo proste!
Zarejestruj sięZaloguj się
Posiadasz już konto? Zaloguj się poniżej.
Zaloguj się