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Problem Z Odpaleniem Quake4


booss

Rekomendowane odpowiedzi

Witam mam problem z quake 4 wyglada to tak:

 

Quake4  V1.4.1 linux-x86 Apr  2 2007
found interface lo - loopback
found interface ppp0 - 83.9.138.81/255.255.255.255
CPU: AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3
enabled Flush-To-Zero mode
--------- Initializing File System ----------
Loaded pk4 /home/kamil/quake4/q4base/game000.pk4 with checksum 0xae4eae32
Loaded pk4 /home/kamil/quake4/q4base/game100.pk4 with checksum 0x2dc1ddd1
Loaded pk4 /home/kamil/quake4/q4base/game200.pk4 with checksum 0x1787dbd9
Loaded pk4 /home/kamil/quake4/q4base/pak013.pk4 with checksum 0x6ad67f40
Loaded pk4 /home/kamil/quake4/q4base/pak014.pk4 with checksum 0xee51cd59
Loaded pk4 /home/kamil/quake4/q4base/pak015.pk4 with checksum 0xf5bf4e0c
Loaded pk4 /home/kamil/quake4/q4base/pak016.pk4 with checksum 0x2196f58c
Loaded pk4 /home/kamil/quake4/q4base/pak017.pk4 with checksum 0x91118a35
Loaded pk4 /home/kamil/quake4/q4base/pak018.pk4 with checksum 0x98a14f03
Loaded pk4 /home/kamil/quake4/q4base/pak019.pk4 with checksum 0xbc82ac79
Loaded pk4 /home/kamil/quake4/q4base/pak020.pk4 with checksum 0xce74cda5
Loaded pk4 /home/kamil/quake4/q4base/pak021.pk4 with checksum 0xd166cbf7
Loaded pk4 /home/kamil/quake4/q4base/pak022.pk4 with checksum 0x54a80682
Loaded pk4 /home/kamil/quake4/q4base/q4cmp_pak001.pk4 with checksum 0x961944b2
Loaded pk4 /home/kamil/quake4/q4base/zpak_english_01.pk4 with checksum 0xd9f04b8b
Loaded pk4 /home/kamil/quake4/q4base/zpak_english_02.pk4 with checksum 0x9dbd91fd
Loaded pk4 /home/kamil/quake4/q4base/zpak_english_03.pk4 with checksum 0x2eb6ad8
Loaded pk4 /home/kamil/quake4/q4base/zpak_english_04.pk4 with checksum 0xac1d3432
Addon pk4 /home/kamil/quake4/q4base/q4cmp_pak001.pk4 with checksum 0x961944b2 is on addon list
Current search path:
/home/kamil/.quake4/q4base
/home/kamil/quake4/q4base
/home/kamil/quake4/q4base/zpak_english_04.pk4 (3 files)
/home/kamil/quake4/q4base/zpak_english_03.pk4 (4 files)
/home/kamil/quake4/q4base/zpak_english_02.pk4 (21 files)
/home/kamil/quake4/q4base/zpak_english_01.pk4 (1 files)
/home/kamil/quake4/q4base/pak022.pk4 (14 files)
/home/kamil/quake4/q4base/pak021.pk4 (59 files)
/home/kamil/quake4/q4base/pak020.pk4 (11 files)
/home/kamil/quake4/q4base/pak019.pk4 (1206 files)
/home/kamil/quake4/q4base/pak018.pk4 (3 files)
/home/kamil/quake4/q4base/pak017.pk4 (3 files)
/home/kamil/quake4/q4base/pak016.pk4 (193 files)
/home/kamil/quake4/q4base/pak015.pk4 (34 files)
/home/kamil/quake4/q4base/pak014.pk4 (552 files)
/home/kamil/quake4/q4base/pak013.pk4 (239 files)
/home/kamil/quake4/q4base/game200.pk4 (9 files)
/home/kamil/quake4/q4base/game100.pk4 (2 files)
/home/kamil/quake4/q4base/game000.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
/home/kamil/quake4/q4base/q4cmp_pak001.pk4 (103 files)
file system initialized.
---------------------------------------------
------------ Initializing Decls -------------
Loading guides.... 55 loaded
241ms to load 244k of material
14ms to load 4k of skin
173ms to load 378k of sound
0ms to load 0k of materialType
663ms to load 2889k of lipSync
1ms to load 0k of playback
147ms to load 22k of effect
---------------------------------------------
-------- Initializing renderSystem ----------
Spawning back end thread...
...ok
using ARB renderSystem
renderSystem initialized.
---------------------------------------------
Found default language English with VO
.... found additional language 'french' without VO
.... found additional language 'italian' without VO
.... found additional language 'spanish' without VO
696 strings read from strings/english_code.lang
1793 strings read from strings/english_guis.lang
1796 strings read from strings/english_mappack.lang
2272 strings read from strings/english_maps.lang
3 strings read from strings/french_mappack.lang
3 strings read from strings/italian_mappack.lang
3 strings read from strings/spanish_mappack.lang
Couldn't open journal files
execing default.cfg
couldn't exec editor.cfg
couldn't exec Quake4Config.cfg
couldn't exec autoexec.cfg
-------- Initializing Sound System ----------
sound system initialized.
---------------------------------------------
--------------- R_InitOpenGL ----------------
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
SDL_ListModes:
1024x768 960x600 960x540 896x672 840x525 832x624 800x600 800x512 720x450 720x400 640x512 
640x480 640x400 640x384 640x360 640x350 576x432 576x384 512x384 416x312 400x300 
360x200 320x240 320x200 320x175 
SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it
8/8/8/8 RGBA bits, 24 depth bits, 8 stencil bits
no multisampling
dlopen(libasound.so.2)
asoundlib version: 1.0.12
Alsa is available
------ Alsa Sound Initialization -----
opened Alsa PCM device default for playback
device buffer size: 5644 frames ( 22576 bytes )
allocated a mix buffer of 16384 bytes
--------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_NV_blend_square
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
  maxTextureAnisotropy: 8.000000
...using GL_1.4_texture_lod_bias
...using GL_EXT_shared_texture_palette
...using GL_EXT_draw_range_elements
...using GL_EXT_blend_minmax
...using GL_NV_float_buffer
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using NV_vertex_program
...using NV_fragment_program
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using GL_ARB_shader_objects
...using GL_ARB_fragment_shader
...using GL_ARB_vertex_shader
...using GL_ARB_shading_language_100
X..EXT_depth_bounds_test not found
---------------- R_NV20_Init ----------------
---------------------------------------------
----------------- R200_Init -----------------
Not available.
---------------- R_ARB2_Init ----------------
Available.
---------------------------------------------
------------ R_ReloadARBPrograms ------------
glprogs/test.vfp: File not found
glprogs/test.vfp: File not found
glprogs/interaction.vfp: File not found
glprogs/interaction.vfp: File not found
glprogs/bumpyEnvironment.vfp: File not found
glprogs/bumpyEnvironment.vfp: File not found
glprogs/ambientLight.vfp: File not found
glprogs/ambientLight.vfp: File not found
glprogs/SimpleInteraction.vfp: File not found
glprogs/SimpleInteraction.vfp: File not found
glprogs/shadow.vp: File not found
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp: File not found
glprogs/nv20_diffuseColor.vp: File not found
glprogs/nv20_specularColor.vp: File not found
glprogs/nv20_diffuseAndSpecularColor.vp: File not found
glprogs/environment.vfp: File not found
glprogs/environment.vfp: File not found
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
---------------------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
reloading lights/defaultpointlight.
reloading lights/defaultprojectedlight.
reloading lights/muzzleflash.
reloading gfx/guis/mainmenu/splash.
reloading gfx/guis/soundmeter/audiobg.
reloading gfx/guis/white.
reloading gfx/guis/guicursor_arrow.
reloading gfx/guis/guicursor_hand.
reloading gfx/guis/scrollbarh.
reloading gfx/guis/scrollbarv.
reloading gfx/guis/scrollbar_thumb.
reloading gfx/guis/scrollbar_right.
reloading gfx/guis/scrollbar_left.
reloading gfx/guis/scrollbar_up.
reloading gfx/guis/scrollbar_down.
reloading fonts/english/bigchars.
Could not register font fonts/chain [fonts/english/chain]
found DLL in pak file: /home/kamil/quake4/q4base/game100.pk4/gamex86.so
copy gamex86.so to /home/kamil/.quake4/q4base/gamex86.so
enabled Flush-To-Zero mode
------------- Initializing Game -------------
gamename: baseQUAKE4-1
gamedate: Apr  2 2007
283ms to load 118k of entityDef
0ms to load 0k of articulatedFigure
Initializing event system
...531 event definitions
Initializing class hierarchy
...247 classes, 598968 bytes for event callbacks
Initializing scripts
TODO: Sys_SetClipboardData
------------ Game Map Shutdown --------------
---------------------------------------------
********************
ERROR: Couldn't load scripts/main.script

********************
Sys_Error: Error during initialization
pure virtual method called
terminate called after throwing an instance of 'idException'
Przerwane

 

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