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Doom 3(powtórka Z Rozrywki)


Gryhild

Rekomendowane odpowiedzi

Zainstalowałem dooma 3 z binarek a po tem rozpakowałem patch "doom3-ati-shadertweak.tar.gz" do doom3/base i dalej nic!!

Wyskakuje coś takiego :

[macko@localhost doom3]$ ./doom3

DOOM 1.1.1282 linux-x86 Oct 4 2004 08:21:14

Hostname: localhost.localdomain

Alias: localhost

IP: 127.0.0.1

------ Initializing File System ------

Loaded pk4 /home/macko/gry/doom3/base/game00.pk4 with checksum 0x7dafc4d4

Loaded pk4 /home/macko/gry/doom3/base/game01.pk4 with checksum 0x16cf3b8a

Loaded pk4 /home/macko/gry/doom3/base/pak000.pk4 with checksum 0x28d208f1

Loaded pk4 /home/macko/gry/doom3/base/pak001.pk4 with checksum 0x40244be0

Loaded pk4 /home/macko/gry/doom3/base/pak002.pk4 with checksum 0xc51ecdcd

Loaded pk4 /home/macko/gry/doom3/base/pak003.pk4 with checksum 0xcd79d028

Loaded pk4 /home/macko/gry/doom3/base/pak004.pk4 with checksum 0x765e4f8b

Loaded pk4 /home/macko/gry/doom3/base/pak005.pk4 with checksum 0x8ffc3621

Current search path:

/home/macko/.doom3/base

/home/macko/gry/doom3/base

/home/macko/gry/doom3/base/pak005.pk4 (63 files)

/home/macko/gry/doom3/base/pak004.pk4 (5137 files)

/home/macko/gry/doom3/base/pak003.pk4 (4676 files)

/home/macko/gry/doom3/base/pak002.pk4 (6120 files)

/home/macko/gry/doom3/base/pak001.pk4 (8972 files)

/home/macko/gry/doom3/base/pak000.pk4 (2698 files)

/home/macko/gry/doom3/base/game01.pk4 (2 files)

/home/macko/gry/doom3/base/game00.pk4 (2 files)

game DLL: 0x0 in pak: 0x0

file system initialized.

--------------------------------------

----- Initializing Decls -----

------------------------------

------- Initializing renderSystem --------

using ARB renderSystem

renderSystem initialized.

--------------------------------------

5151 strings read from strings/english.lang

Couldn't open journal files

execing editor.cfg

execing default.cfg

couldn't exec DoomConfig.cfg

couldn't exec autoexec.cfg

5151 strings read from strings/english.lang

----- Initializing Sound System ------

sound system initialized.

--------------------------------------

----- R_InitOpenGL -----

dlopen(libGL.so.1)

Open X display

Initializing OpenGL display

Using XFree86-VidModeExtension Version 2.2

DGA DirectVideo Mouse (Version 2.0) initialized

Free86-VidModeExtension Activated at 640x480

Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.

GL_RENDERER: Mesa DRI R200 20030328 AGP 1x x86/MMX+/SSE2 TCL

GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_object GL_EXT_texture_lod_bias GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_texture_rectangle GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod

 

------- Input Initialization -------

XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK

XKB extension present on server ( 0x1:0x0 )

------------------------------------

----------- OSS Sound Initialization -----------

opened sound device '/dev/dsp'

/dev/dsp - bit rate: 16, channels: 2, frequency: 44100

------------------------------------------------

...using GL_ARB_multitexture

...using GL_ARB_texture_env_combine

...using GL_ARB_texture_cube_map

...using GL_ARB_texture_env_dot3

...using GL_ARB_texture_env_add

X..GL_ARB_texture_non_power_of_two not found

...using GL_ARB_texture_compression

...using GL_EXT_texture_filter_anisotropic

maxTextureAnisotropy: 16.000000

...using GL_EXT_texture_lod

...using GL_1.4_texture_lod_bias

X..GL_EXT_shared_texture_palette not found

...using GL_EXT_texture3D

...using GL_EXT_stencil_wrap

X..GL_NV_register_combiners not found

X..GL_EXT_stencil_two_side not found

X..GL_ATI_separate_stencil not found

X..GL_ATI_fragment_shader not found

X..GL_ATI_text_fragment_shader not found

X..GL_ARB_vertex_buffer_object not found

X..GL_ARB_vertex_program not found

X..GL_ARB_fragment_program not found

X..EXT_depth_bounds_test not found

---------- R_NV20_Init ----------

Not available.

----------- R200_Init -----------

Not available.

---------- R_ARB2_Init ----------

Not available.

---------- R_Exp_Init -----------

Disabled at compile time.

---------------------------------

----- R_ReloadARBPrograms -----

glprogs/test.vfp: GL_VERTEX_PROGRAM_ARB not available

glprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available

glprogs/interaction.vfp: GL_VERTEX_PROGRAM_ARB not available

glprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available

glprogs/bumpyEnvironment.vfp: GL_VERTEX_PROGRAM_ARB not available

glprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available

glprogs/ambientLight.vfp: GL_VERTEX_PROGRAM_ARB not available

glprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available

glprogs/shadow.vp: GL_VERTEX_PROGRAM_ARB not available

glprogs/R200_interaction.vp: GL_VERTEX_PROGRAM_ARB not available

glprogs/nv20_bumpAndLight.vp: GL_VERTEX_PROGRAM_ARB not available

glprogs/nv20_diffuseColor.vp: GL_VERTEX_PROGRAM_ARB not available

glprogs/nv20_specularColor.vp: GL_VERTEX_PROGRAM_ARB not available

glprogs/nv20_diffuseAndSpecularColor.vp: GL_VERTEX_PROGRAM_ARB not available

glprogs/environment.vfp: GL_VERTEX_PROGRAM_ARB not available

glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available

-------------------------------

WARNING: vertex array range in virtual memory (SLOW)

signal caught: Segmentation fault

si_code 1

Trying to exit gracefully..

Shutting down sound hardware

----------- OSS Sound Shutdown -----------

unmap dma sound buffer

close sound device

------------------------------------------

idRenderSystem::Shutdown()

 

Podobno z tym patchem doom3 działa na radkach :)

Z góry dzięki za pomoc!!

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