Skocz do zawartości

Problem Z Tremulous


Nro

Rekomendowane odpowiedzi

Witam. Zainstalowalem sobie gre tremulous wersje pod linuksa i jak chce ja uruchomic to w konsoli wyskakuje mi Sys_Error: GLimp_Init() - could not load OpenGL subsystem. Da rade cos z tym zrobic? Gra chodzila mi pod windowsem bez zadnych problemow a na (_linuxie_ → Linuksie) ORT wywala. Mam (_linuxa_ → Linuksa) ORT od 3 dni i nie wiem jeszcze jak to naprawic.

Odnośnik do komentarza
Udostępnij na innych stronach

Via Tech VT8361/VT8601 Graphics Controler zintegrowana z plyta glowna. Dosyc slaba. Sterowniki.... ztym mam wlasnie najwiekszy problem bo nie moge znalezc sterownikow do tej karty dzialajacych pod linuxem.

Odnośnik do komentarza
Udostępnij na innych stronach

  • 3 years later...

Ja mam inny problem jeszcze na Fedora 11 grałem bez problemów teraz gdy uruchamiam na F13 to w terminalu wyskakuje mi to:

 

tremulous 1.1.0 linux-x86_64 Aug 16 2009
----- FS_Startup -----
Current search path:
/home/Kajtek/.tremulous/base
/usr/share/tremulous/base/vms-1.1.0.pk3 (4 files)
/usr/share/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
/usr/share/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
/usr/share/tremulous/base/map-transit-1.1.0.pk3 (135 files)
/usr/share/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
/usr/share/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
/usr/share/tremulous/base/map-karith-1.1.0.pk3 (118 files)
/usr/share/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
/usr/share/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
/usr/share/tremulous/base/data-1.1.0.pk3 (1229 files)
/usr/share/tremulous/base
/usr/bin/base

----------------------
2080 files in pk3 files
execing default.cfg
couldn't exec autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----

------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20100328 2010Q1 
Initializing OpenGL extensions
...GL_S3_s3tc not found
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array

GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20100328 2010Q1 
GL_VERSION: 2.1 Mesa 7.8.1
GL_EXTENSIONS: GL_ARB_copy_buffer GL_ARB_depth_texture GL_ARB_depth_clamp GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_object GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_APPLE_object_purgeable GL_ATI_blend_equation_separate GL_ATI_envmap_bumpmap GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_depth_clamp GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU: 
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "pulse".
SDL_AudioSpec:
 Format:   AUDIO_S16LSB
 Freq:	 22050
 Samples:  256
 Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
8192 samples
  16 samplebits
1 submission_chunk
22050 speed
0x29a2f10 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
compiling ui
running assembler < /tmp/ui.s_I6Ol2M > /tmp/ui.o_QRtQTu
done
computing jump table
VM file ui compiled to 6261955 bytes of code (0x7fb0b02a9000 - 0x7fb0b08a1cc3)
ui loaded in 4596672 bytes on the hunk
^1Error: file ui/joinserver.menu, line 1: file ui/menddef.h not found
^1Error: file ui/punkbuster.menu, line 1: file ui/menddef.h not found
^1Error: file ui/connect.menu, line 1: file ui/menddef.h not found
^1Error: file ui/password.menu, line 1: file ui/menddef.h not found
^1Error: file ui/error.menu, line 1: file ui/menddef.h not found
^1Error: file ui/serverinfo.menu, line 1: file ui/menddef.h not found
^1Error: file ui/findplayer.menu, line 1: file ui/menddef.h not found
^1Error: file ui/quitcredit.menu, line 1: file ui/menddef.h not found
^1Error: file ui/createfavorite.menu, line 1: file ui/menddef.h not found
UI menu load time = 3 milli seconds
^1Error: file ui/ingame.menu, line 1: file ui/menddef.h not found
^1Error: file ui/ingame_options.menu, line 1: file ui/menddef.h not found
UI menu load time = 2 milli seconds
^1Error: file ui/tremulous_humanarmoury.menu, line 1: file ui/menddef.h not found
^1Error: file ui/tremulous_humandialogs.menu, line 1: file ui/menddef.h not found
^1Error: file ui/tremulous_aliendialogs.menu, line 1: file ui/menddef.h not found
^1Error: file ui/tremulous_alienupgrade.menu, line 1: file ui/menddef.h not found
UI menu load time = 3 milli seconds
********************
ERROR: opStack corrupted in compiled code (offset 1202494400)

********************
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
----- CL_Shutdown -----
recursive shutdown
Sys_Error: recursive error after: opStack corrupted in compiled code (offset 1202494400)

 

Oczywiście gra się nie włącza. Co robić?

Odnośnik do komentarza
Udostępnij na innych stronach

Jeśli chcesz dodać odpowiedź, zaloguj się lub zarejestruj nowe konto

Jedynie zarejestrowani użytkownicy mogą komentować zawartość tej strony.

Zarejestruj nowe konto

Załóż nowe konto. To bardzo proste!

Zarejestruj się

Zaloguj się

Posiadasz już konto? Zaloguj się poniżej.

Zaloguj się
×
×
  • Dodaj nową pozycję...