j3dwas Napisano Grudzień 31, 2009 Zgłoszenie Share Napisano Grudzień 31, 2009 Witam! Po udanej instalacji natywnej wersji ET:QW na Fedorze 12 nie mogę zagrać na żadnej mapie. Kiedy chcę jakąś załadować pokazuje się konsola i wiele tego typu komunikatów WARNING: Couldn't load image: models/mapobjects/pipe/pipes_bundle_d WARNING: Couldn't load image: models/mapobjects/pipe/pipes_bundle_local WARNING: Couldn't load image: models/mapobjects/pipe/pipes_bundle_s WARNING: Couldn't load image: models/mapobjects/barricades/barricade_sheet_d WARNING: Couldn't load image: models/mapobjects/barricades/barricade_sheet_local WARNING: Couldn't load image: models/mapobjects/tanks/watertank_d WARNING: Couldn't load image: models/mapobjects/tanks/watertank_s WARNING: Couldn't load image: models/mapobjects/tanks/watertank_local WARNING: Couldn't load image: models/mapobjects/flatmonitor/flatmonitor_d WARNING: Couldn't load image: models/mapobjects/flatmonitor/flatmonitor_s WARNING: Couldn't load image: models/mapobjects/flatmonitor/flatmonitor_local WARNING: Couldn't load image: models/mapobjects/pipe/sewer_pipe_d WARNING: Couldn't load image: models/mapobjects/street_lamps/street_lamp_d WARNING: Couldn't load image: models/mapobjects/street_lamps/street_lamp_local WARNING: Couldn't load image: models/mapobjects/street_lamps/street_lamp_s WARNING: Couldn't load image: models/mapobjects/slipgate/palette_01_d WARNING: Couldn't load image: models/mapobjects/slipgate/palette_01_s WARNING: Couldn't load image: models/mapobjects/slipgate/palette_01_local WARNING: Couldn't load image: textures/rock/cracked_rock3_ver2_gm_d WARNING: Couldn't load image: textures/rock/cracked_rock3_ver2_local WARNING: Couldn't load image: models/mapobjects/automobiles/car01_windows_d WARNING: Couldn't load image: models/mapobjects/automobiles/car01_windows_local WARNING: Couldn't load image: models/mapobjects/automobiles/car01_windows_mask WARNING: Couldn't load image: models/mapobjects/crash_barriers/crash_barriers_d WARNING: Couldn't load image: models/mapobjects/crash_barriers/crash_barriers_s WARNING: Couldn't load image: models/mapobjects/crash_barriers/crash_barriers_local WARNING: Couldn't load image: models/mapobjects/infrastructure/powerline01_d WARNING: Couldn't load image: models/mapobjects/infrastructure/powerline01_s WARNING: Couldn't load image: models/mapobjects/infrastructure/powerline01_local WARNING: Couldn't load image: megatextures/area22_lit_spec Mam najnowszą wersję 1.5 Gra ładnie się uruchamia, jest dźwięk i mam czcionkę(wersja angielska). Szukałem już na google ale jak na razie nic nie znalazłem angry.gif Odnośnik do komentarza Udostępnij na innych stronach More sharing options...
morsik Napisano Grudzień 31, 2009 Zgłoszenie Share Napisano Grudzień 31, 2009 Wklej całego loga z wyjścia na konsoli. Nie tylko ten fragment, bo tu to są akurat nic niemówiące warningi (zdarzają się często, że tekstury brakuje, lub czegoś, ale nie mają takiego znaczenia, żeby mapy się nie chciały ładować) Odnośnik do komentarza Udostępnij na innych stronach More sharing options...
j3dwas Napisano Grudzień 31, 2009 Autor Zgłoszenie Share Napisano Grudzień 31, 2009 [j3dwas@Arrakis ETQW]$ ./etqw.x86 ETQW 1.5.12663.12663 linux-x86 May 9 2008 13:50:52 found interface lo - loopback found interface eth0 - [TUTAJ_JEST_MOJE_IP]/255.255.240.0 CPU: Intel CPU with MMX & SSE & SSE2 & SSE3 ETQW using generic code for SIMD processing enabled Flush-To-Zero mode ------ Initializing File System ------ Loaded pk4 /home/j3dwas/Gry/ETQW/base/game000.pk4 with checksum 0x3efd73a5 Loaded pk4 /home/j3dwas/Gry/ETQW/base/game001.pk4 with checksum 0xa02f1c18 Loaded pk4 /home/j3dwas/Gry/ETQW/base/game002.pk4 with checksum 0x87457e61 Loaded pk4 /home/j3dwas/Gry/ETQW/base/pak000.pk4 with checksum 0x442eb08b Loaded pk4 /home/j3dwas/Gry/ETQW/base/pak001.pk4 with checksum 0x10e16e6 Loaded pk4 /home/j3dwas/Gry/ETQW/base/pak002.pk4 with checksum 0x8dbe7353 Loaded pk4 /home/j3dwas/Gry/ETQW/base/pak003.pk4 with checksum 0x99dfcabb Loaded pk4 /home/j3dwas/Gry/ETQW/base/pak004.pk4 with checksum 0x7e49f838 Loaded pk4 /home/j3dwas/Gry/ETQW/base/pak005.pk4 with checksum 0x5ccc7213 Loaded pk4 /home/j3dwas/Gry/ETQW/base/pak006.pk4 with checksum 0x9edf1b7d Loaded pk4 /home/j3dwas/Gry/ETQW/base/pak007.pk4 with checksum 0x74a1a2f Loaded pk4 /home/j3dwas/Gry/ETQW/base/pak008.pk4 with checksum 0x71a93b80 Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_english000.pk4 with checksum 0x977c7bd0 Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_english001.pk4 with checksum 0x6583cd8 Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_english002.pk4 with checksum 0x8dc70e3d Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_english003.pk4 with checksum 0xc2d7ed49 Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_french001.pk4 with checksum 0x3bd7a062 Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_french002.pk4 with checksum 0x79287190 Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_french003.pk4 with checksum 0x8f315c7b Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_german001.pk4 with checksum 0xa694c3f1 Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_german002.pk4 with checksum 0x64bee731 Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_german003.pk4 with checksum 0x370e6186 Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_korean000.pk4 with checksum 0xd42c084 Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_korean001.pk4 with checksum 0x4de6a4e7 Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_korean002.pk4 with checksum 0x15d2c9af Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_korean003.pk4 with checksum 0x4f8dfac1 Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_polish001.pk4 with checksum 0x2575ff8e Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_polish002.pk4 with checksum 0x3ab92dd6 Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_polish003.pk4 with checksum 0x8d9af876 Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_russian001.pk4 with checksum 0xf3e91581 Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_russian002.pk4 with checksum 0x38b1a37c Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_russian003.pk4 with checksum 0x7e90b040 Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_spanish001.pk4 with checksum 0xd609566c Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_spanish002.pk4 with checksum 0xcf994ada Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_spanish003.pk4 with checksum 0xe7d989bc Current search path: /home/j3dwas/.etqwcl/base /home/j3dwas/Gry/ETQW/base /home/j3dwas/Gry/ETQW/base/zpak_spanish003.pk4 (6 files) /home/j3dwas/Gry/ETQW/base/zpak_spanish002.pk4 (119 files) /home/j3dwas/Gry/ETQW/base/zpak_spanish001.pk4 (13 files) /home/j3dwas/Gry/ETQW/base/zpak_russian003.pk4 (5 files) /home/j3dwas/Gry/ETQW/base/zpak_russian002.pk4 (119 files) /home/j3dwas/Gry/ETQW/base/zpak_russian001.pk4 (13 files) /home/j3dwas/Gry/ETQW/base/zpak_polish003.pk4 (6 files) /home/j3dwas/Gry/ETQW/base/zpak_polish002.pk4 (119 files) /home/j3dwas/Gry/ETQW/base/zpak_polish001.pk4 (13 files) /home/j3dwas/Gry/ETQW/base/zpak_korean003.pk4 (5 files) /home/j3dwas/Gry/ETQW/base/zpak_korean002.pk4 (12 files) /home/j3dwas/Gry/ETQW/base/zpak_korean001.pk4 (12 files) /home/j3dwas/Gry/ETQW/base/zpak_korean000.pk4 (6 files) /home/j3dwas/Gry/ETQW/base/zpak_german003.pk4 (5 files) /home/j3dwas/Gry/ETQW/base/zpak_german002.pk4 (119 files) /home/j3dwas/Gry/ETQW/base/zpak_german001.pk4 (13 files) /home/j3dwas/Gry/ETQW/base/zpak_french003.pk4 (14 files) /home/j3dwas/Gry/ETQW/base/zpak_french002.pk4 (119 files) /home/j3dwas/Gry/ETQW/base/zpak_french001.pk4 (13 files) /home/j3dwas/Gry/ETQW/base/zpak_english003.pk4 (7 files) /home/j3dwas/Gry/ETQW/base/zpak_english002.pk4 (117 files) /home/j3dwas/Gry/ETQW/base/zpak_english001.pk4 (9 files) /home/j3dwas/Gry/ETQW/base/zpak_english000.pk4 (1018 files) /home/j3dwas/Gry/ETQW/base/pak008.pk4 (1496 files) /home/j3dwas/Gry/ETQW/base/pak007.pk4 (1510 files) /home/j3dwas/Gry/ETQW/base/pak006.pk4 (3 files) /home/j3dwas/Gry/ETQW/base/pak005.pk4 (2172 files) /home/j3dwas/Gry/ETQW/base/pak004.pk4 (72 files) /home/j3dwas/Gry/ETQW/base/pak003.pk4 (1133 files) /home/j3dwas/Gry/ETQW/base/pak002.pk4 (1637 files) /home/j3dwas/Gry/ETQW/base/pak001.pk4 (1067 files) /home/j3dwas/Gry/ETQW/base/pak000.pk4 (9350 files) /home/j3dwas/Gry/ETQW/base/game002.pk4 (3 files) /home/j3dwas/Gry/ETQW/base/game001.pk4 (11 files) /home/j3dwas/Gry/ETQW/base/game000.pk4 (3 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- Decompressing the global token cache...3566Kb ------------------------------ execing 'etqwconfig.cfg' execing 'localization/english/defaultbinds.cfg' execing 'etqwbinds.cfg' couldn't exec 'autoexec.cfg' Vendor: Device: thread priority set to 1 Opening IP socket: localhost:-1 Failed to open server license code file for reading. Initializing SDL subsystem Loading GL driver 'libGL.so.1' through SDL Desktop resolution: 1280x1024 SDL_ListModes: 1280x1024 1152x864 1024x768 832x624 800x600 720x400 640x480 SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it 8/8/8/8 RGBA bits, 24 depth bits, 8 stencil bits no multisampling vsync: SDL reports -1075973880 - broken? ------- Initializing renderSystem -------- ----- R_InitOpenGL ----- ...using GL_ARB_multitexture ...using GL_ARB_texture_cube_map X..GL_ARB_texture_non_power_of_two not found ...using GL_ARB_texture_compression X..GL_EXT_texture_compression_s3tc not found ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_ARB_texture_rectangle ...using GL_EXT_texture_rectangle ...using GL_EXT_stencil_wrap ...using GL_EXT_stencil_two_side ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..GL_EXT_depth_bounds_test not found X..GL_ARB_point_sprite not found ...using GL_ARB_occlusion_query ...using GL_EXT_framebuffer_object ...using GL_EXT_packed_depth_stencil ...using GL_EXT_blend_minmax ...using GL_ARB_multisample X..GL_ARB_shader_objects not found X..GL_ARB_vertex_shader not found X..GL_ARB_fragment_shader not found X..GL_ARB_fragment_program_shadow not found ...using GL_ARB_shadow ...using GL_ARB_depth_texture ...using GL_EXT_gpu_program_parameters X..GL_EXT_timer_query not found X..GL_GREMEDY_string_marker not found X..GL_EXT_texture_compression_latc not found ---------- R_ARB2_Init ---------- Cg available. --------------------------------- WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 121, char 37: error: invalid texture image unit selector error at 2588: pecLook, specLook; MAD color, R0, ambient, color; # multiply with ambient brightness MUL color, program.env[0].x, color; # do some special effects if we're compiling certain shaders # we could move this to a separate file but this saves us from # duplicating the shader # modify by the vertex color LRP color.rgb, fragment.color.secondary.x, program.local[3], color; MUL result.color, color, fragment.color; MOV result.color.a, program.env[0].y; #MOV result.color.rgb, fragment.texcoord[7].w; #MAD result.color.rgb, worldNormal, 0.5, 0.5; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'ambient/basic_detail_instance' in file 'renderprogs/interaction/basic_detail.rprog' line 0 WARNING: renderProg 'ambient/basic_detail_instance' is defaulted WARNING: renderProg 'ambient/basic_detail_instance' is defaulted WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 162, char 40: error: invalid texture image unit selector error at 3477: color, R1, R2, color; TEMP _finalcolor; MUL _finalcolor.rgb, light, color; MAD _finalcolor.rgb, diffuse, program.local[3], _finalcolor; LRP result.color.rgb, fragment.color.secondary.x, program.local[4], _finalcolor; # modify by the vertex color MUL R1, R1, R2; MUL R1, R1, light; DP3 result.color.a, R1, grayscale; # MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7]; # RSQ viewofs.w, viewofs.w; # MUL viewofs.xyz, viewofs.w, fragment.texcoord[7]; #MAD result.color.rgb, viewofs, 0.5, 0.5; #MOV result.color.rgb, fragment.color.secondary; #MOV result.color.a, 1; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/basic_instance_detail_amblit' in file 'renderprogs/interaction/basic_detail.rprog' line 0 WARNING: renderProg 'interaction/basic_instance_detail_amblit' is defaulted WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 166, char 40: error: invalid texture image unit selector error at 3540: or, R1, R2, color; TEMP _finalcolor; MUL _finalcolor.rgb, light, color; MAD _finalcolor.rgb, diffuse, program.local[4], _finalcolor; LRP result.color.rgb, fragment.color.secondary.x, program.local[5], _finalcolor; # modify by the vertex color MUL R1, R1, R2; MUL R1, R1, light; DP3 result.color.a, R1, grayscale; # MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7]; # RSQ viewofs.w, viewofs.w; # MUL viewofs.xyz, viewofs.w, fragment.texcoord[7]; #MAD result.color.rgb, viewofs, 0.5, 0.5; #MOV result.color.rgb, fragment.color.secondary; #MOV result.color.a, 1; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/basic_instance_alphatest_detail_amblit' in file 'renderprogs/interaction/basic_detail.rprog' line 0 WARNING: renderProg 'interaction/basic_instance_alphatest_detail_amblit' is defaulted thread priority set to 2 thread priority set to 2 using ARB_vertex_buffer_object memory renderSystem initialized. -------------------------------------- 72 strings read from localization/english/strings/bindings.lang 486 strings read from localization/english/strings/chat.lang 884 strings read from localization/english/strings/code.lang 2187 strings read from localization/english/strings/game.lang 3208 strings read from localization/english/strings/guis.lang 3384 strings read from localization/english/strings/lifestats.lang 3522 strings read from localization/english/strings/loadtips.lang 3861 strings read from localization/english/strings/locations.lang 4386 strings read from localization/english/strings/maps.lang 4453 strings read from localization/english/strings/tasks.lang WARNING: Couldn't load image: guis/assets/mainmenu/scanlines WARNING: Failed to load image program: 'guis/assets/mainmenu/scanlines' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'splashscreen' in file 'materials/gfx.mtr' line 0 /proc/cpuinfo CPU frequency: 2799.93 MHz Couldn't open journal files ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ------ Alsa Sound Initialization ----- dlopen(libasound.so.2) asoundlib version: 1.0.21 opened Alsa PCM device default for playback device buffer size: 5461 frames (21844 bytes) allocated a mix buffer of 16384 bytes -------------------------------------- -------- ALSA Microphone Init -------- device buffer size: 2910 frames (5820 bytes) microphone initialized -------------------------------------- initializating SDL Joysticks initialized 0 controller(s) -------- Initializing Session -------- ----------------- BSE Init ------------------ --------- BSE Created Successfully ---------- session initialized -------------------------------------- found DLL in pak file: /home/j3dwas/Gry/ETQW/base/game002.pk4/gamex86.so copy gamex86.so to /home/j3dwas/.etqwcl/base/gamex86.so game using generic code for SIMD processing enabled Flush-To-Zero mode --------- Initializing Game ---------- gamename: baseETQW-1 gamedate: May 8 2008 Initializing global UI namespaces ...23 namespaces ...240 properties Initializing event system ...903 event definitions Initializing class hierarchy ...163 classes, 397320 bytes for event callbacks WARNING: Couldn't load image: guis/assets/mainmenu/scanlines WARNING: Failed to load image program: 'guis/assets/mainmenu/scanlines' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'guis/assets/mainmenu/scanlines' in file 'materials/guis/main_menu.mtr' line 0 WARNING: Couldn't load sound 'video/intro_1024x512.theora', defaulting WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'video/intro' in file 'sounds/cinematics.sndshd' line 0 WARNING: LookupMaterial: 'mainmenu' material 'guis/assets/mainmenu/scanlines' (alias 'scanlines') used without proper sort game initialized. -------------------------------------- ------------- Initialized in 22 ------------- --- Common Initialization Complete --- terminal support enabled ( use +set in_tty 0 to disabled ) pid: 1810 2800 MHz CPU 1008 MB System Memory detecting video ram (set sys_videoRam on command line to override) .. trying /proc/dri/0/umm guess failed, return default low-end VRAM setting ( 128MB VRAM ) 128 MB Video Memory Async thread started Opening IP socket: localhost:-1 couldn't exec '/home/j3dwas/.etqwcl/sdnet/j3dwas/base/autoexec.cfg' execing /home/j3dwas/.etqwcl/sdnet/j3dwas/base/profile.cfg execing 'localization/english/defaultbinds.cfg' execing /home/j3dwas/.etqwcl/sdnet/j3dwas/base/bindings.cfg Opening IP socket: localhost:27733 Server spawned on port 27733. client 0 connected. WARNING: Failed to load image program: 'guis/assets/mainmenu/scanlines.tga' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'levelshots/campaigns/northamerica' in file 'materials/levelshots.mtr' line 0 snd_pcm_writei 4096 frames failed: Broken pipe preparing audio device for output snd_pcm_writei 4096 frames failed: Broken pipe preparing audio device for output WARNING: LookupMaterial: 'loadscreen' material 'levelshots/campaigns/northamerica' (alias 'levelshots/campaigns/northamerica') used without proper sort WARNING: Couldn't load image: levelshots/area22 WARNING: Couldn't load image: levelshots/campaigns/northamerica WARNING: Couldn't load image: guis/assets/icons/loading --------- Map Initialization --------- Map: maps/area22.entities WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 152, char 36: error: invalid texture image unit selector error at 3270: alcolor.rgb, light, color; SUB R1.x, 1, fragment.color.secondary.x; MUL result.color.rgb, _finalcolor, R1.x; # modify by the vertex color MUL R1, R1, R2; MUL R1, R1, light; DP3 result.color.a, R1, grayscale; # MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7]; # RSQ viewofs.w, viewofs.w; # MUL viewofs.xyz, viewofs.w, fragment.texcoord[7]; #MAD result.color.rgb, viewofs, 0.5, 0.5; #MOV result.color.rgb, fragment.color.secondary; #MOV result.color.a, 1; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/basic_detailwm' in file 'renderprogs/interaction/basic_detailwm.rprog' line 0 WARNING: file materials/frankies.mtr: models/mapobjects/gdf_base/gdf_base_sheeted, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/mapobjects/gdf_base/gdf_base_sheeted' in file 'materials/frankies.mtr' line 0 WARNING: file materials/doors.mtr: textures2/doors/door_hangar1, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'textures2/doors/door_hangar1' in file 'materials/doors.mtr' line 0 WARNING: file materials/structures.mtr: models/structures/edf/jamming_tower/jamming_tower_desert, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/structures/edf/jamming_tower/jamming_tower_desert' in file 'materials/structures.mtr' line 0 WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 130, char 27: error: invalid texture image unit selector error at 2813: mal; TEX R0, R1, texture[9], 2D; MAD R1, specLook, 1.8, 0.05; MUL R0, R1, R0; MUL R0, program.local[3], R0; #so it goes dimmer at night ADD color, color, R0; # modify by the vertex color LRP color.rgb, fragment.color.secondary.x, program.local[4], color; MUL result.color, color, fragment.color; MOV result.color.a, program.env[0].y; #MOV result.color.rgb, fragment.texcoord[7].w; #MAD result.color.rgb, worldNormal, 0.5, 0.5; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'ambient/strogg_detailwm' in file 'renderprogs/interaction/strogg.rprog' line 0 WARNING: renderProg 'ambient/strogg_detailwm' is defaulted WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 154, char 36: error: invalid texture image unit selector error at 3251: color.rgb, light, color; MAD _finalcolor.rgb, diffuse, program.local[3], _finalcolor; # Simple self illumination TEX R1, _diffTC, texture[9], 2D; ADD _finalcolor, R1, _finalcolor; # "Beetle shell" empirical shader DP3 R1, specular, localNormal; TEX R2, R1, texture[10], 2D; MAD R1, R1, 0.2, 0.01; MUL R2, R1, R2; MUL R2, program.local[4], R2; #so it goes dimmer at night ADD _finalcolor, _finalcolor, R2; LRP result.color.rgb, fragment.color.secondary.x, program.local[5], _finalcolor; # modify by the vertex color MUL R1, R1, R2; MUL R1, R1, light; DP3 result.color.a, R1, grayscale; # MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7]; # RSQ viewofs.w, viewofs.w; # MUL viewofs.xyz, viewofs.w, fragment.texcoord[7]; #MAD result.color.rgb, viewofs, 0.5, 0.5; #MOV result.color.rgb, fragment.color.secondary; #MOV result.color.a, 1; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_detailwm_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0 WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/strogg_skinning_matrix_detailwm_amblit' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_skinning_matrix_detailwm_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0 WARNING: renderProg 'interaction/strogg_skinning_matrix_detailwm_amblit' is defaulted WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/strogg_hardskinning_matrix_detailwm_amblit' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_hardskinning_matrix_detailwm_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0 WARNING: renderProg 'interaction/strogg_hardskinning_matrix_detailwm_amblit' is defaulted WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 158, char 27: error: invalid texture image unit selector error at 3225: MAD R1, R1, 0.2, 0.01; MUL R2, R1, R2; MUL R2, program.local[4], R2; #so it goes dimmer at night ADD _finalcolor, _finalcolor, R2; LRP result.color.rgb, fragment.color.secondary.x, program.local[5], _finalcolor; # modify by the vertex color MUL R1, R1, R2; MUL R1, R1, light; DP3 result.color.a, R1, grayscale; # MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7]; # RSQ viewofs.w, viewofs.w; # MUL viewofs.xyz, viewofs.w, fragment.texcoord[7]; #MAD result.color.rgb, viewofs, 0.5, 0.5; #MOV result.color.rgb, fragment.color.secondary; #MOV result.color.a, 1; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_coverage_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0 WARNING: renderProg 'interaction/strogg_coverage_amblit' is defaulted WARNING: renderProg 'interaction/strogg_detailwm_amblit' is defaulted WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/strogg_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_detailwm' in file 'renderprogs/interaction/strogg.rprog' line 0 WARNING: file materials/strogg_base.mtr: models/mapobjects/strogg/modular, line 0: Unable to parse render program 'interaction/strogg_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/mapobjects/strogg/modular' in file 'materials/strogg_base.mtr' line 0 WARNING: file materials/strogg_base.mtr: models/mapobjects/strogg/modular2, line 0: Unable to parse render program 'interaction/strogg_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/mapobjects/strogg/modular2' in file 'materials/strogg_base.mtr' line 0 WARNING: file materials/texturesheets/area22.mtr: models/mapobjects/area22/area22_mapobjects01, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/mapobjects/area22/area22_mapobjects01' in file 'materials/texturesheets/area22.mtr' line 0 WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 169, char 27: error: invalid texture image unit selector error at 3533: the vertex color MUL R1, R1, R2; MUL R1, R1, light; DP3 result.color.a, R1, grayscale; # MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7]; # RSQ viewofs.w, viewofs.w; # MUL viewofs.xyz, viewofs.w, fragment.texcoord[7]; #MAD result.color.rgb, viewofs, 0.5, 0.5; #MOV result.color.rgb, fragment.color.secondary; #MOV result.color.a, 1; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/selfillum_detail_amblit' in file 'renderprogs/interaction/self_illum.rprog' line 0 WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/selfillum_skinning_matrix_detail_amblit' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/selfillum_skinning_matrix_detail_amblit' in file 'renderprogs/interaction/self_illum.rprog' line 0 WARNING: renderProg 'interaction/selfillum_skinning_matrix_detail_amblit' is defaulted WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/selfillum_hardskinning_matrix_detail_amblit' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/selfillum_hardskinning_matrix_detail_amblit' in file 'renderprogs/interaction/self_illum.rprog' line 0 WARNING: renderProg 'interaction/selfillum_hardskinning_matrix_detail_amblit' is defaulted WARNING: renderProg 'interaction/selfillum_detail_amblit' is defaulted WARNING: file materials/texturesheets/area22.mtr: models/mapobjects/area22/area22_mapobjects01_noshadows, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/mapobjects/area22/area22_mapobjects01_noshadows' in file 'materials/texturesheets/area22.mtr' line 0 WARNING: file materials/concrete.mtr: textures/concrete/strong_concretewall01, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'textures/concrete/strong_concretewall01' in file 'materials/concrete.mtr' line 0 WARNING: file materials/vehicles/vehicles_strogg.mtr: models/vehicles/strogg_hog/hog, line 0: Unable to parse render program 'interaction/strogg_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/strogg_hog/hog' in file 'materials/vehicles/vehicles_strogg.mtr' line 0 WARNING: file materials/vehicles/vehicles_strogg.mtr: models/vehicles/strogg_goliath/goliath_railgun, line 0: Unable to parse render program 'interaction/strogg_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/strogg_goliath/goliath_railgun' in file 'materials/vehicles/vehicles_strogg.mtr' line 0 WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 141, char 22: error: invalid texture image unit selector error at 2949: lor, R0; # modify by the vertex color LRP color.rgb, fragment.color.secondary.x, program.local[4], color; MUL result.color, color, fragment.color; MOV result.color.a, program.env[0].y; #MOV result.color.rgb, fragment.texcoord[7].w; #MAD result.color.rgb, worldNormal, 0.5, 0.5; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'ambient/strogg_detail' in file 'renderprogs/interaction/strogg.rprog' line 0 WARNING: renderProg 'ambient/strogg_detail' is defaulted WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 170, char 27: error: invalid texture image unit selector error at 3539: , 0.2, 0.01; MUL R2, R1, R2; MUL R2, program.local[4], R2; #so it goes dimmer at night ADD _finalcolor, _finalcolor, R2; LRP result.color.rgb, fragment.color.secondary.x, program.local[5], _finalcolor; # modify by the vertex color MUL R1, R1, R2; MUL R1, R1, light; DP3 result.color.a, R1, grayscale; # MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7]; # RSQ viewofs.w, viewofs.w; # MUL viewofs.xyz, viewofs.w, fragment.texcoord[7]; #MAD result.color.rgb, viewofs, 0.5, 0.5; #MOV result.color.rgb, fragment.color.secondary; #MOV result.color.a, 1; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_detail_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0 WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/strogg_skinning_matrix_detail_amblit' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_skinning_matrix_detail_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0 WARNING: renderProg 'interaction/strogg_skinning_matrix_detail_amblit' is defaulted WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/strogg_hardskinning_matrix_detail_amblit' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_hardskinning_matrix_detail_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0 WARNING: renderProg 'interaction/strogg_hardskinning_matrix_detail_amblit' is defaulted WARNING: renderProg 'interaction/strogg_detail_amblit' is defaulted WARNING: file materials/vehicles/vehicles_strogg.mtr: models/vehicles/strogg_hornet/hornet, line 0: Unable to parse render program 'interaction/strogg_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/strogg_hornet/hornet' in file 'materials/vehicles/vehicles_strogg.mtr' line 0 WARNING: file materials/strogg_base.mtr: textures/strogg/modular, line 0: Unable to parse render program 'interaction/strogg_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'textures/strogg/modular' in file 'materials/strogg_base.mtr' line 0 WARNING: file materials/strogg_base.mtr: textures/strogg/modular2, line 0: Unable to parse render program 'interaction/strogg_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'textures/strogg/modular2' in file 'materials/strogg_base.mtr' line 0 WARNING: file materials/structures.mtr: models/structures/strogg/slipgate/slipgate, line 0: Unable to parse render program 'interaction/strogg_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/structures/strogg/slipgate/slipgate' in file 'materials/structures.mtr' line 0 WARNING: file materials/mapobjects/automobiles.mtr: models/mapobjects/automobiles/semi_truck02, line 0: Unable to parse render program 'interaction/basic_detailwm' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/mapobjects/automobiles/semi_truck02' in file 'materials/mapobjects/automobiles.mtr' line 0 client 0 disconnected. 0xa8238b80 [0x082e80e1] [0x081a4a12] [0x0818f1c9] [0x08079392] [0x0806c615] [0x0818e879] [0x0818f79c] [0x0806d377] [0x08096cfe] [0x0809a18b] [0x0809a3fe] [0x081cacea] [0x081cc6eb] [0x08126310] [0x081295c8] [0x0812a0ff] [0x08204370] [0x0822c890] [0x0822cd6d] [0x0821dbc0] [0x08195106] [0x081953de] [0x081ddea3] [0x0819b4f6] [0x083dc38d] [0x00284bb6] [0x0804ca41] ******************** ERROR: idMegaTextureLevel::EmptyLevelImage : generated image has an incorrect internal format (0x8050 expected 0x83f0) ******************** ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 purged from previous 488 kept from previous 0 new loaded all models loaded in 0.0 seconds --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING: Couldn't load image: texturesheets/area22/decals_dirt_d WARNING: Couldn't load image: texturesheets/area22/area22_sheet03_d WARNING: Couldn't load image: texturesheets/area22/area22_sheet03_s WARNING: Couldn't load image: texturesheets/area22/area22_sheet03_local WARNING: Couldn't load image: textures/detail/bump/metal_detail01_d WARNING: Couldn't load image: textures/detail/bump/metal_detail01_local WARNING: Couldn't load image: texturesheets/area22/area22_sheet06_d WARNING: Couldn't load image: texturesheets/area22/area22_sheet06_s WARNING: Couldn't load image: texturesheets/area22/area22_sheet06_local WARNING: Couldn't load image: textures2/metal/roof_stuff_2_ts_d WARNING: Couldn't load image: textures2/metal/roof_stuff_2_ts_s WARNING: Couldn't load image: textures2/metal/roof_stuff_2_ts_local WARNING: Couldn't load image: textures/detail/bump/vehicle_detail01_d WARNING: Couldn't load image: textures/detail/bump/vehicle_detail01_local WARNING: Couldn't load image: texturesheets/area22/area22_sheet01_d WARNING: Couldn't load image: texturesheets/area22/area22_sheet01_s WARNING: Couldn't load image: texturesheets/area22/area22_sheet01_local WARNING: Couldn't load image: textures/metal/metal_door_2_d WARNING: Couldn't load image: textures/metal/metal_door_2_s WARNING: Couldn't load image: textures/metal/metal_door_2_local WARNING: Couldn't load image: texturesheets/area22/area22_sheet10_d WARNING: Couldn't load image: texturesheets/area22/area22_sheet10_s WARNING: Couldn't load image: texturesheets/area22/area22_sheet10_local WARNING: Couldn't load image: texturesheets/area22/area22_sheet12_d WARNING: Couldn't load image: texturesheets/area22/area22_sheet12_s WARNING: Couldn't load image: texturesheets/area22/area22_sheet12_local WARNING: Couldn't load image: texturesheets/area22/area22_sheet02_d WARNING: Couldn't load image: texturesheets/area22/area22_sheet02_s WARNING: Couldn't load image: texturesheets/area22/area22_sheet02_local WARNING: Couldn't load image: textures/metal/metal_trim_31_d WARNING: Couldn't load image: textures/metal/metal_trim_31_s WARNING: Couldn't load image: textures/metal/metal_trim_31_local WARNING: Couldn't load image: textures/detail/bump/vehicle_detail01_s WARNING: Couldn't load image: textures/effects/stroggshell2 WARNING: Couldn't load image: models/structures/edf/command_post/crates_d WARNING: Couldn't load image: models/structures/edf/command_post/crates_s WARNING: Couldn't load image: models/structures/edf/command_post/crates_local WARNING: Couldn't load image: models/structures/edf/command_post/crates_glow WARNING: Couldn't load image: texturesheets/area22/area22_sheet11_d WARNING: Couldn't load image: texturesheets/area22/area22_sheet11_s WARNING: Couldn't load image: texturesheets/area22/area22_sheet11_local WARNING: Couldn't load image: textures2/metal/roof_stuff_1_ts_d WARNING: Couldn't load image: textures2/metal/roof_stuff_1_ts_s WARNING: Couldn't load image: textures2/metal/roof_stuff_1_ts_local WARNING: Couldn't load image: texturesheets/area22/area22_sheet04_d WARNING: Couldn't load image: texturesheets/area22/area22_sheet04_s WARNING: Couldn't load image: texturesheets/area22/area22_sheet04_local WARNING: Couldn't load image: textures/decals/decals_9_d WARNING: Couldn't load image: texturesheets/area22/area22_sheet09_d WARNING: Couldn't load image: texturesheets/area22/area22_sheet09_s WARNING: Couldn't load image: texturesheets/area22/area22_sheet09_local WARNING: Couldn't load image: texturesheets/area22/area22_sheet05_d WARNING: Couldn't load image: texturesheets/area22/area22_sheet05_s WARNING: Couldn't load image: texturesheets/area22/area22_sheet05_local WARNING: Couldn't load image: textures/metal/metal_door_1_d WARNING: Couldn't load image: textures/metal/metal_door_1_s WARNING: Couldn't load image: textures/metal/metal_door_1_local WARNING: Couldn't load image: texturesheets/area22/area22_sheet08_d WARNING: Couldn't load image: texturesheets/area22/area22_sheet08_s WARNING: Couldn't load image: texturesheets/area22/area22_sheet08_local WARNING: Couldn't load image: textures/base_trim/sgirder1lm_local WARNING: Couldn't load image: textures/base_trim/sgirder1lm_d WARNING: Couldn't load image: textures/concrete/area22_wall06_d WARNING: Couldn't load image: textures/concrete/area22_wall06_s WARNING: Couldn't load image: textures/concrete/area22_wall06_local WARNING: Couldn't load image: textures/base_trim/strim_d WARNING: Couldn't load image: textures/base_trim/strim_s WARNING: Couldn't load image: models/mapobjects/automobiles/flatbed01_d WARNING: Couldn't load image: models/mapobjects/automobiles/flatbed01_s WARNING: Couldn't load image: models/mapobjects/automobiles/flatbed01_local WARNING: Couldn't load image: models/mapobjects/cargo/cargopalette01_d WARNING: Couldn't load image: models/mapobjects/cargo/cargopalette01_local WARNING: Couldn't load image: models/mapobjects/cargo/cargopalette01_s WARNING: Couldn't load image: textures/detail/bump/concrete_detail01_local WARNING: Couldn't load image: models/mapobjects/devices/aircon_residential_d WARNING: Couldn't load image: models/mapobjects/devices/aircon_residential_s WARNING: Couldn't load image: models/mapobjects/devices/aircon_residential_local WARNING: Couldn't load image: textures2/metal/metal_door_5_d WARNING: Couldn't load image: textures2/metal/metal_door_5_s WARNING: Couldn't load image: textures2/metal/metal_door_5_local WARNING: Couldn't load image: textures/pipes/pipe_metal_6_d WARNING: Couldn't load image: textures/pipes/pipe_metal_6_s WARNING: Couldn't load image: textures/pipes/pipe_metal_6_local WARNING: Couldn't load image: texturesheets/area22/area22_sheet14_d WARNING: Couldn't load image: texturesheets/area22/area22_sheet14_s WARNING: Couldn't load image: texturesheets/area22/area22_sheet14_local WARNING: Couldn't load image: textures/base_light/gottubelight_local WARNING: Couldn't load image: textures/base_light/gottubelight_d WARNING: Couldn't load image: textures/base_light/gottubelight_s WARNING: Couldn't load image: textures/base_light/gottubelight_add WARNING: Couldn't load image: models/mapobjects/containers/metal_barrel01_d WARNING: Couldn't load image: models/mapobjects/containers/metal_barrel01_s WARNING: Couldn't load image: models/mapobjects/containers/metal_barrel01_local WARNING: Couldn't load image: models/mapobjects/area22/server_d WARNING: Couldn't load image: models/mapobjects/area22/server_local WARNING: Couldn't load image: models/mapobjects/area22/server_s WARNING: Couldn't load image: models/mapobjects/area22/server_glow WARNING: Couldn't load image: textures2/concrete/concrete_clean_12a_d WARNING: Couldn't load image: textures2/concrete/concrete_clean_12_s WARNING: Couldn't load image: textures2/concrete/concrete_clean_12_local WARNING: Couldn't load image: textures/metal/metal_trim_27_d WARNING: Couldn't load image: textures/metal/metal_trim_27_s WARNING: Couldn't load image: textures/metal/metal_trim_26_local WARNING: Couldn't load image: texturesheets/area22/area22_sheet13_d WARNING: Couldn't load image: texturesheets/area22/area22_sheet13_s WARNING: Couldn't load image: texturesheets/area22/area22_sheet13_local WARNING: Couldn't load image: textures2/floors/concrete_tiles01_d WARNING: Couldn't load image: textures2/floors/concrete_tiles01_s WARNING: Couldn't load image: textures2/floors/concrete_tiles01_local WARNING: Couldn't load image: textures/decals/a22 WARNING: Couldn't load image: models/mapobjects/containers/container01b_d WARNING: Couldn't load image: models/mapobjects/containers/container01b_s WARNING: Couldn't load image: models/mapobjects/containers/container01b_local WARNING: Couldn't load image: textures/decals/hangingwires_d WARNING: Couldn't load image: textures/decals/hangingwires_local WARNING: Couldn't load image: textures/decals/hangingwires_s WARNING: Couldn't load image: models/vehicles/strogg_icarus/icarus_d WARNING: Couldn't load image: models/vehicles/strogg_icarus/icarus_s WARNING: Couldn't load image: addnormals( models/vehicles/strogg_icarus/icarus_local, heightmap( models/vehicles/strogg_icarus/icarus_h, 2)) WARNING: Couldn't load image: models/vehicles/strogg_icarus/icarus_glow WARNING: Couldn't load image: textures/detail/bump/strogg_detail01_d WARNING: Couldn't load image: textures/detail/bump/strogg_detail01_local WARNING: Couldn't load image: models/mapobjects/slipgate/barrel_01_d WARNING: Couldn't load image: models/mapobjects/slipgate/barrel_01_s WARNING: Couldn't load image: models/mapobjects/slipgate/barrel_01_local WARNING: Couldn't load image: textures/glass/broken_window_01_d WARNING: Couldn't load image: textures/glass/broken_window_01_local WARNING: Couldn't load image: textures/glass/broken_window_01_mask WARNING: Couldn't load image: textures/decals/pipecap2a_d WARNING: Couldn't load image: textures/decals/pipecap2a_s WARNING: Couldn't load image: addnormals( textures/decals/pipecap2a_local, heightmap( textures/decals/pipecap2_bmp, 1)) WARNING: Couldn't load image: textures/glass/glass_floor_d WARNING: Couldn't load image: textures/glass/broken_glass_trim WARNING: Couldn't load image: textures/glass/broken_glass_trim_local WARNING: Couldn't load image: textures/glass/broken_glass_trim_mask WARNING: Couldn't load image: textures/glass/broken_glass_trim_dirt WARNING: Couldn't load image: textures/base_light/bluetex4a_d WARNING: Couldn't load image: textures/base_light/bluetex4a_s WARNING: Couldn't load image: textures/base_light/bluetex4a_local WARNING: Couldn't load image: models/vegetation/trees/desert/desert_bush01_d WARNING: Couldn't load image: models/vegetation/trees/desert/desert_bush01_local WARNING: Couldn't load image: models/vegetation/trees/desert/desert_bush01_s WARNING: Couldn't load image: models/mapobjects/office/white_board WARNING: Couldn't load image: textures2/metal/metal_pipe_01_d WARNING: Couldn't load image: textures2/metal/metal_pipe_01_s WARNING: Couldn't load image: textures2/metal/metal_pipe_01_local WARNING: Couldn't load image: textures/metal/metal_trim_30_d WARNING: Couldn't load image: textures/metal/metal_trim_30_s WARNING: Couldn't load image: textures/metal/metal_trim_29_local WARNING: Couldn't load image: textures/military/floor_tiles3_d WARNING: Couldn't load image: textures/military/floor_tiles3_s WARNING: Couldn't load image: textures/military/floor_tiles3_local WARNING: Couldn't load image: textures/metal/metal_railing2_d WARNING: Couldn't load image: textures/metal/metal_railing2_s WARNING: Couldn't load image: textures/metal/metal_railing2_local WARNING: Couldn't load image: models/mapobjects/fencing/fences_01_d WARNING: Couldn't load image: models/mapobjects/fencing/fences_01_s WARNING: Couldn't load image: models/mapobjects/fencing/fences_01_local WARNING: Couldn't load image: textures2/concrete/rubble01_d WARNING: Couldn't load image: textures2/concrete/rubble01_s WARNING: Couldn't load image: textures2/concrete/rubble01_local WARNING: Couldn't load image: textures/detail/bump/concrete_detail01_d WARNING: Couldn't load image: textures2/metal/metal_trim_15_yellow_d WARNING: Couldn't load image: textures2/metal/metal_trim_15_s WARNING: Couldn't load image: textures2/metal/metal_trim_15_local WARNING: Couldn't load image: textures2/lab/lab_ceiling_light_on_d WARNING: Couldn't load image: textures2/lab/lab_ceiling_light_on_s WARNING: Couldn't load image: textures2/lab/lab_ceiling_light_on_local WARNING: Couldn't load image: textures2/lab/lab_ceiling_light_on_glow WARNING: Couldn't load image: textures/doors/frame01_d WARNING: Couldn't load image: textures/doors/frame01_s WARNING: Couldn't load image: textures/doors/frame01_local WARNING: Couldn't load image: textures2/interior/factory_metalmesh01_d WARNING: Couldn't load image: textures2/interior/factory_metalmesh01_local WARNING: Couldn't load image: textures2/interior/factory_metalmesh01_s WARNING: Couldn't load image: textures/raven/glass/patternglass6 WARNING: Couldn't load image: textures/raven/glass/marineglass3 WARNING: Couldn't load image: textures/raven/glass/marineglass3_s WARNING: Couldn't load image: textures/concrete/concrete_block01_d WARNING: Couldn't load image: textures/concrete/concrete_block01_s WARNING: Couldn't load image: textures/concrete/concrete_block01_local WARNING: Couldn't load image: textures2/lab/wall_cement01_local WARNING: Couldn't load image: textures2/lab/wall_cement02_d WARNING: Couldn't load image: textures2/lab/wall_cement02_s WARNING: Couldn't load image: textures2/lab/wall_cement02b_d WARNING: Couldn't load image: textures2/lab/wall_cement02b_s WARNING: Couldn't load image: textures/massive/placeholder_poster1_d WARNING: Couldn't load image: textures/common/darker_gray WARNING: Couldn't load image: textures/massive/placeholder_poster7_d WARNING: Couldn't load image: textures/massive/placeholder_poster6_d WARNING: Couldn't load image: textures/massive/placeholder_poster10_d WARNING: Couldn't load image: guis/assets/common/gui_scanlines WARNING: Couldn't load image: textures/massive/placeholder_poster9_d WARNING: Couldn't load image: textures/massive/placeholder_poster2_d WARNING: Couldn't load image: textures/massive/placeholder_poster5_d WARNING: Couldn't load image: models/mapobjects/road_signs/billboard_roadsign_01_d WARNING: Couldn't load image: models/mapobjects/road_signs/billboard_roadsign_01_s WARNING: Couldn't load image: models/mapobjects/road_signs/billboard_roadsign_01_local WARNING: Couldn't load image: models/mapobjects/pipe/pipes_bundle_d WARNING: Couldn't load image: models/mapobjects/pipe/pipes_bundle_local WARNING: Couldn't load image: models/mapobjects/pipe/pipes_bundle_s WARNING: Couldn't load image: models/mapobjects/barricades/barricade_sheet_d WARNING: Couldn't load image: models/mapobjects/barricades/barricade_sheet_local WARNING: Couldn't load image: models/mapobjects/tanks/watertank_d WARNING: Couldn't load image: models/mapobjects/tanks/watertank_s WARNING: Couldn't load image: models/mapobjects/tanks/watertank_local WARNING: Couldn't load image: models/mapobjects/flatmonitor/flatmonitor_d WARNING: Couldn't load image: models/mapobjects/flatmonitor/flatmonitor_s WARNING: Couldn't load image: models/mapobjects/flatmonitor/flatmonitor_local WARNING: Couldn't load image: models/mapobjects/pipe/sewer_pipe_d WARNING: Couldn't load image: models/mapobjects/street_lamps/street_lamp_d WARNING: Couldn't load image: models/mapobjects/street_lamps/street_lamp_local WARNING: Couldn't load image: models/mapobjects/street_lamps/street_lamp_s WARNING: Couldn't load image: models/mapobjects/slipgate/palette_01_d WARNING: Couldn't load image: models/mapobjects/slipgate/palette_01_s WARNING: Couldn't load image: models/mapobjects/slipgate/palette_01_local WARNING: Couldn't load image: textures/rock/cracked_rock3_ver2_gm_d WARNING: Couldn't load image: textures/rock/cracked_rock3_ver2_local WARNING: Couldn't load image: models/mapobjects/automobiles/car01_windows_d WARNING: Couldn't load image: models/mapobjects/automobiles/car01_windows_local WARNING: Couldn't load image: models/mapobjects/automobiles/car01_windows_mask WARNING: Couldn't load image: models/mapobjects/crash_barriers/crash_barriers_d WARNING: Couldn't load image: models/mapobjects/crash_barriers/crash_barriers_s WARNING: Couldn't load image: models/mapobjects/crash_barriers/crash_barriers_local WARNING: Couldn't load image: models/mapobjects/infrastructure/powerline01_d WARNING: Couldn't load image: models/mapobjects/infrastructure/powerline01_s WARNING: Couldn't load image: models/mapobjects/infrastructure/powerline01_local WARNING: Couldn't load image: megatextures/area22_lit_spec 0 purged from previous 75 kept from previous 228 new loaded 0 megaTextures purged from previous 0 megaTextures kept from previous all images loaded in 0.5 seconds ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 3996k referenced 0k purged ---------------------------------------- ]exit ------------ Game Shutdown ----------- Shutdown event system -------------------------------------- --------------- BSE Shutdown ---------------- --------------------------------------------- Shutting down sound hardware ----------- Alsa Shutdown ------------ close mic pcm close pcm dlclose -------------------------------------- Shutting down SDL subsystem idRenderSystem::Shutdown() shutdown terminal support [j3dwas@Arrakis ETQW]$ Odnośnik do komentarza Udostępnij na innych stronach More sharing options...
morsik Napisano Grudzień 31, 2009 Zgłoszenie Share Napisano Grudzień 31, 2009 (następnym razem, listing dłuższy niż 15 lini w codeblocks wrzucaj...) --------- Map Initialization --------- Map: maps/area22.entities WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 152, char 36: error: invalid texture image unit selector error at 3270: alcolor.rgb, light, color; Zdaje się, że tu jest jakiś problem. Podejrzewam mapę, choć przyznam, że format tych logów jest trochę inny niż w ET Wolfie. W każdym razie, w inicjacji mapy jest błąd, dzieje się tak na każdej mapie? Czy tylko na ten area22? Jest to mapa domyślna czy jakaś ściągnięta z internetu? Dla upwenienia się, ET:QW jest grą tylko przez sieć? Odnośnik do komentarza Udostępnij na innych stronach More sharing options...
j3dwas Napisano Grudzień 31, 2009 Autor Zgłoszenie Share Napisano Grudzień 31, 2009 Tak, dzieje się tak przy każdej mapie. Jest to domyślna mapa. ET:QW nie jest tylko przez sieć. Można pograć z botami. Odnośnik do komentarza Udostępnij na innych stronach More sharing options...
morsik Napisano Styczeń 1, 2010 Zgłoszenie Share Napisano Styczeń 1, 2010 Cóż, niestety raczej Ci w takim razie nie pomogę. Ja bym próbował usunąc wszystkie pliki i zainstalować grę od nowa. (~/.etqw lub podobny katalog z ustawieniami tez usuń)*. * usuń → przenieś w inne miejsce, ja np. robie tak, ze przenosze to _.etqw. Chodzi o to, żeby było wsyzstko domyślnie Odnośnik do komentarza Udostępnij na innych stronach More sharing options...
j3dwas Napisano Styczeń 5, 2010 Autor Zgłoszenie Share Napisano Styczeń 5, 2010 Niestety, gra ciągle nie chce działać Ściągam demo, może ono zadziała?? EDIT: Z demem występują takie same problemy Mimo wszystko dzięki za pomoc morsik. Odnośnik do komentarza Udostępnij na innych stronach More sharing options...
thof Napisano Styczeń 5, 2010 Zgłoszenie Share Napisano Styczeń 5, 2010 U mnie działa. Wklejam Ci log (wcześniej mamy identycznie) zakończony połączeniem z grą, może coś z niego wyczytasz: ...using GL_EXT_texture_compression_latc ---------- R_ARB2_Init ---------- Cg available. --------------------------------- using ARB_vertex_buffer_object memory thread priority set to 2 thread priority set to 2 renderSystem initialized. -------------------------------------- 72 strings read from localization/polish/strings/bindings.lang 486 strings read from localization/polish/strings/chat.lang 884 strings read from localization/polish/strings/code.lang 2187 strings read from localization/polish/strings/game.lang 3208 strings read from localization/polish/strings/guis.lang 3384 strings read from localization/polish/strings/lifestats.lang 3522 strings read from localization/polish/strings/loadtips.lang 3861 strings read from localization/polish/strings/locations.lang 4386 strings read from localization/polish/strings/maps.lang 4453 strings read from localization/polish/strings/tasks.lang /proc/cpuinfo CPU frequency: 2000 MHz Couldn't open journal files ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ------ Alsa Sound Initialization ----- dlopen(libasound.so.2) asoundlib version: 1.0.22 ALSA lib pcm.c:2171:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so snd_pcm_open SND_PCM_STREAM_PLAYBACK 'default' failed: No such file or directory dlclose WARNING: sound subsystem disabled -------------------------------------- ----------- Alsa Shutdown ------------ -------------------------------------- initializating SDL Joysticks initialized 0 controller(s) -------- Initializing Session -------- ----------------- BSE Init ------------------ --------- BSE Created Successfully ---------- session initialized -------------------------------------- found DLL in pak file: /media/dane2/games/etqw/base/game002.pk4/gamex86.so copy gamex86.so to /home/rad/.etqwcl/base/gamex86.so game using generic code for SIMD processing enabled Flush-To-Zero mode --------- Initializing Game ---------- gamename: baseETQW-1 gamedate: May 8 2008 Initializing global UI namespaces ...23 namespaces ...240 properties Initializing event system ...903 event definitions Initializing class hierarchy ...163 classes, 397320 bytes for event callbacks WARNING: Couldn't load sound 'video/intro_1024x512.theora', defaulting WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'video/intro' in file 'sounds/cinematics.sndshd' line 0 game initialized. -------------------------------------- ------------- Initialized in 09 ------------- --- Common Initialization Complete --- terminal support enabled ( use +set in_tty 0 to disabled ) pid: 11674 2000 MHz CPU 2032 MB System Memory detecting video ram (set sys_videoRam on command line to override) .. found XNVCtrl extension 1.20 1024 MB Video Memory Async thread started PunkBuster Client: Attempting to resolve master2.evenbalance.com PunkBuster Client: Resolved to [204.15.228.214] (14) PunkBuster Client: PunkBuster Client (v2.114 | A0) Enabled Opening IP socket: localhost:-1 PunkBuster Client: Game Version [ETQW 1.5.12663.12663 linux-x86 May 9 2008 13:50:52] PunkBuster Client: Not Connected to a Server execing 'localization/polish/defaultbinds.cfg' sending getinfo to 194.109.69.89:27733 unranked server 194.109.69.89:27733 - protocol 10.21 - XS4ALL - ETQW 1.5 0 interested clients sending challenge to 194.109.69.89:27733 received challenge response 0x262e2772 from 194.109.69.89:27733 sending connect to 194.109.69.89:27733 with challenge 0x262e2772 sending connect to 194.109.69.89:27733 with challenge 0x262e2772 received connect response from 194.109.69.89:27733 --------- Map Initialization --------- Map: maps/sewer ----------- Game Map Init ------------ found DLL in game pak file: /media/dane2/games/etqw/base/game002.pk4 copy compiledscriptx86.so to /home/rad/.etqwcl/base/compiledscriptx86.so Loaded '/home/rad/.etqwcl/base/compiledscriptx86.so' 266 classes 84 global functions collision data: 139 models 225026 vertices (2637 kB) 332636 edges (6496 kB) 136193 polygons (8512 kB) 460318 polygon edges (899 kB) 3466 brushes (108 kB) 21324 brush planes (333 kB) 77417 nodes (2116 kB) 285723 polygon refs (2232 kB) 3576 brush refs (27 kB) 87651 internal edges 807 sharp edges 0 contained polygons removed 0 polygons merged 23586 kB total memory used 554 msec to load collision data. 2 KB passage memory used to build PVS 2 msec to calculate PVS 59 areas 98 portals 6 areas visible on average 472 bytes PVS data Spawning entities Loaded 'stuff/sewer/stuff.clustb' in 0.3 seconds ...777 entities spawned, 97 inhibited ----------- Loading Map Bot Actions ------------ -------------------------------------- thread priority set to 2 ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 purged from previous 1244 kept from previous 389 new loaded all models loaded in 0.0 seconds --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- 0 purged from previous 78 kept from previous 1253 new loaded 0 megaTextures purged from previous 1 megaTextures kept from previous all images loaded in 18.2 seconds ---------------------------------------- ----------------------------------- 45544 msec to load maps/sewer interactionTable size: 827964 bytes 0 interaction take 0 bytes Loaded map in 44 seconds All Stats Cleared PunkBuster Client: Connected to Server 194.109.69.89:27733 Odnośnik do komentarza Udostępnij na innych stronach More sharing options...
morsik Napisano Styczeń 5, 2010 Zgłoszenie Share Napisano Styczeń 5, 2010 Zaraz zaraz... wracając do mojego poprzedniego posta, w którym cytowałem fragment outputa. Pisze tam coś o jakimś rozszerzeniu OpenGL. Jaką masz kartę graficzną i zainstalowałeś do niej poprawnie odpowiednie sterowniki? Odnośnik do komentarza Udostępnij na innych stronach More sharing options...
j3dwas Napisano Styczeń 8, 2010 Autor Zgłoszenie Share Napisano Styczeń 8, 2010 Ale ze mnie głupek Ściągnąłem sterowniki do karty graficznej ale przez te problemy z grą całkowicie o nich zapomniałem. Posiadam ATI Radeon 9550. Ale oczywiście przy instalacji sterowników też występują błędy which: no XFree86 in (/usr/kerberos/sbin:/usr/kerberos/bin:/usr/local/bin:/usr/bin:/bin:/usr/local/sbin:/usr/sbin:/sbin:/home/j3dwas/bin) Error: ./default_policy.sh does not support version default:v2:i686:lib::none:2.6.31.9-174.fc12.i686.PAE; make sure that the version is being correctly set by --iscurrentdistro Removing temporary directory: fglrx-install.phujMJ EDIT: Na podstawie tego zainstalowałem wolne sterowniki. EDIT2: Ciągle ten sam problem Instalacja sterowników nic nie dała. Odnośnik do komentarza Udostępnij na innych stronach More sharing options...
thof Napisano Styczeń 8, 2010 Zgłoszenie Share Napisano Styczeń 8, 2010 Nie odpalisz na tej karcie i F12 własnościowego sterownika (wina ATI). Możesz próbować zainstalować mesa-dri-drivers-experimental, ale ten pakiet jest przeznaczony dla nowszych kart. W ogóle to ta gierka raczej nie będzie chodziła płynnie na 9550. Odnośnik do komentarza Udostępnij na innych stronach More sharing options...
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