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Et:quake Wars Mapy Nie Chcą Się ładować


j3dwas

Rekomendowane odpowiedzi

Witam!

Po udanej instalacji natywnej wersji ET:QW na Fedorze 12 nie mogę zagrać na żadnej mapie.

Kiedy chcę jakąś załadować pokazuje się konsola i wiele tego typu komunikatów

WARNING: Couldn't load image: models/mapobjects/pipe/pipes_bundle_d
WARNING: Couldn't load image: models/mapobjects/pipe/pipes_bundle_local
WARNING: Couldn't load image: models/mapobjects/pipe/pipes_bundle_s
WARNING: Couldn't load image: models/mapobjects/barricades/barricade_sheet_d
WARNING: Couldn't load image: models/mapobjects/barricades/barricade_sheet_local
WARNING: Couldn't load image: models/mapobjects/tanks/watertank_d
WARNING: Couldn't load image: models/mapobjects/tanks/watertank_s
WARNING: Couldn't load image: models/mapobjects/tanks/watertank_local
WARNING: Couldn't load image: models/mapobjects/flatmonitor/flatmonitor_d
WARNING: Couldn't load image: models/mapobjects/flatmonitor/flatmonitor_s
WARNING: Couldn't load image: models/mapobjects/flatmonitor/flatmonitor_local
WARNING: Couldn't load image: models/mapobjects/pipe/sewer_pipe_d
WARNING: Couldn't load image: models/mapobjects/street_lamps/street_lamp_d
WARNING: Couldn't load image: models/mapobjects/street_lamps/street_lamp_local
WARNING: Couldn't load image: models/mapobjects/street_lamps/street_lamp_s
WARNING: Couldn't load image: models/mapobjects/slipgate/palette_01_d
WARNING: Couldn't load image: models/mapobjects/slipgate/palette_01_s
WARNING: Couldn't load image: models/mapobjects/slipgate/palette_01_local
WARNING: Couldn't load image: textures/rock/cracked_rock3_ver2_gm_d
WARNING: Couldn't load image: textures/rock/cracked_rock3_ver2_local
WARNING: Couldn't load image: models/mapobjects/automobiles/car01_windows_d
WARNING: Couldn't load image: models/mapobjects/automobiles/car01_windows_local
WARNING: Couldn't load image: models/mapobjects/automobiles/car01_windows_mask
WARNING: Couldn't load image: models/mapobjects/crash_barriers/crash_barriers_d
WARNING: Couldn't load image: models/mapobjects/crash_barriers/crash_barriers_s
WARNING: Couldn't load image: models/mapobjects/crash_barriers/crash_barriers_local
WARNING: Couldn't load image: models/mapobjects/infrastructure/powerline01_d
WARNING: Couldn't load image: models/mapobjects/infrastructure/powerline01_s
WARNING: Couldn't load image: models/mapobjects/infrastructure/powerline01_local
WARNING: Couldn't load image: megatextures/area22_lit_spec

 

Mam najnowszą wersję 1.5

Gra ładnie się uruchamia, jest dźwięk i mam czcionkę(wersja angielska). Szukałem już na google ale jak na razie nic nie znalazłem angry.gif

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[j3dwas@Arrakis ETQW]$ ./etqw.x86 
ETQW 1.5.12663.12663  linux-x86 May  9 2008 13:50:52
found interface lo - loopback
found interface eth0 - [TUTAJ_JEST_MOJE_IP]/255.255.240.0
CPU: Intel CPU with MMX & SSE & SSE2 & SSE3
ETQW using generic code for SIMD processing
enabled Flush-To-Zero mode
------ Initializing File System ------
Loaded pk4 /home/j3dwas/Gry/ETQW/base/game000.pk4 with checksum 0x3efd73a5
Loaded pk4 /home/j3dwas/Gry/ETQW/base/game001.pk4 with checksum 0xa02f1c18
Loaded pk4 /home/j3dwas/Gry/ETQW/base/game002.pk4 with checksum 0x87457e61
Loaded pk4 /home/j3dwas/Gry/ETQW/base/pak000.pk4 with checksum 0x442eb08b
Loaded pk4 /home/j3dwas/Gry/ETQW/base/pak001.pk4 with checksum 0x10e16e6
Loaded pk4 /home/j3dwas/Gry/ETQW/base/pak002.pk4 with checksum 0x8dbe7353
Loaded pk4 /home/j3dwas/Gry/ETQW/base/pak003.pk4 with checksum 0x99dfcabb
Loaded pk4 /home/j3dwas/Gry/ETQW/base/pak004.pk4 with checksum 0x7e49f838
Loaded pk4 /home/j3dwas/Gry/ETQW/base/pak005.pk4 with checksum 0x5ccc7213
Loaded pk4 /home/j3dwas/Gry/ETQW/base/pak006.pk4 with checksum 0x9edf1b7d
Loaded pk4 /home/j3dwas/Gry/ETQW/base/pak007.pk4 with checksum 0x74a1a2f
Loaded pk4 /home/j3dwas/Gry/ETQW/base/pak008.pk4 with checksum 0x71a93b80
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_english000.pk4 with checksum 0x977c7bd0
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_english001.pk4 with checksum 0x6583cd8
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_english002.pk4 with checksum 0x8dc70e3d
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_english003.pk4 with checksum 0xc2d7ed49
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_french001.pk4 with checksum 0x3bd7a062
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_french002.pk4 with checksum 0x79287190
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_french003.pk4 with checksum 0x8f315c7b
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_german001.pk4 with checksum 0xa694c3f1
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_german002.pk4 with checksum 0x64bee731
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_german003.pk4 with checksum 0x370e6186
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_korean000.pk4 with checksum 0xd42c084
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_korean001.pk4 with checksum 0x4de6a4e7
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_korean002.pk4 with checksum 0x15d2c9af
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_korean003.pk4 with checksum 0x4f8dfac1
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_polish001.pk4 with checksum 0x2575ff8e
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_polish002.pk4 with checksum 0x3ab92dd6
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_polish003.pk4 with checksum 0x8d9af876
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_russian001.pk4 with checksum 0xf3e91581
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_russian002.pk4 with checksum 0x38b1a37c
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_russian003.pk4 with checksum 0x7e90b040
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_spanish001.pk4 with checksum 0xd609566c
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_spanish002.pk4 with checksum 0xcf994ada
Loaded pk4 /home/j3dwas/Gry/ETQW/base/zpak_spanish003.pk4 with checksum 0xe7d989bc
Current search path:
/home/j3dwas/.etqwcl/base
/home/j3dwas/Gry/ETQW/base
/home/j3dwas/Gry/ETQW/base/zpak_spanish003.pk4 (6 files)
/home/j3dwas/Gry/ETQW/base/zpak_spanish002.pk4 (119 files)
/home/j3dwas/Gry/ETQW/base/zpak_spanish001.pk4 (13 files)
/home/j3dwas/Gry/ETQW/base/zpak_russian003.pk4 (5 files)
/home/j3dwas/Gry/ETQW/base/zpak_russian002.pk4 (119 files)
/home/j3dwas/Gry/ETQW/base/zpak_russian001.pk4 (13 files)
/home/j3dwas/Gry/ETQW/base/zpak_polish003.pk4 (6 files)
/home/j3dwas/Gry/ETQW/base/zpak_polish002.pk4 (119 files)
/home/j3dwas/Gry/ETQW/base/zpak_polish001.pk4 (13 files)
/home/j3dwas/Gry/ETQW/base/zpak_korean003.pk4 (5 files)
/home/j3dwas/Gry/ETQW/base/zpak_korean002.pk4 (12 files)
/home/j3dwas/Gry/ETQW/base/zpak_korean001.pk4 (12 files)
/home/j3dwas/Gry/ETQW/base/zpak_korean000.pk4 (6 files)
/home/j3dwas/Gry/ETQW/base/zpak_german003.pk4 (5 files)
/home/j3dwas/Gry/ETQW/base/zpak_german002.pk4 (119 files)
/home/j3dwas/Gry/ETQW/base/zpak_german001.pk4 (13 files)
/home/j3dwas/Gry/ETQW/base/zpak_french003.pk4 (14 files)
/home/j3dwas/Gry/ETQW/base/zpak_french002.pk4 (119 files)
/home/j3dwas/Gry/ETQW/base/zpak_french001.pk4 (13 files)
/home/j3dwas/Gry/ETQW/base/zpak_english003.pk4 (7 files)
/home/j3dwas/Gry/ETQW/base/zpak_english002.pk4 (117 files)
/home/j3dwas/Gry/ETQW/base/zpak_english001.pk4 (9 files)
/home/j3dwas/Gry/ETQW/base/zpak_english000.pk4 (1018 files)
/home/j3dwas/Gry/ETQW/base/pak008.pk4 (1496 files)
/home/j3dwas/Gry/ETQW/base/pak007.pk4 (1510 files)
/home/j3dwas/Gry/ETQW/base/pak006.pk4 (3 files)
/home/j3dwas/Gry/ETQW/base/pak005.pk4 (2172 files)
/home/j3dwas/Gry/ETQW/base/pak004.pk4 (72 files)
/home/j3dwas/Gry/ETQW/base/pak003.pk4 (1133 files)
/home/j3dwas/Gry/ETQW/base/pak002.pk4 (1637 files)
/home/j3dwas/Gry/ETQW/base/pak001.pk4 (1067 files)
/home/j3dwas/Gry/ETQW/base/pak000.pk4 (9350 files)
/home/j3dwas/Gry/ETQW/base/game002.pk4 (3 files)
/home/j3dwas/Gry/ETQW/base/game001.pk4 (11 files)
/home/j3dwas/Gry/ETQW/base/game000.pk4 (3 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
Decompressing the global token cache...3566Kb
------------------------------
execing 'etqwconfig.cfg'
execing 'localization/english/defaultbinds.cfg'
execing 'etqwbinds.cfg'
couldn't exec 'autoexec.cfg'
Vendor: Device:
thread priority set to 1
Opening IP socket: localhost:-1
Failed to open server license code file for reading.
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
Desktop resolution: 1280x1024
SDL_ListModes:
1280x1024 1152x864 1024x768 832x624 800x600 720x400 640x480 
SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it
8/8/8/8 RGBA bits, 24 depth bits, 8 stencil bits
no multisampling
vsync: SDL reports -1075973880 - broken?
------- Initializing renderSystem --------
----- R_InitOpenGL -----
...using GL_ARB_multitexture
...using GL_ARB_texture_cube_map
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
X..GL_EXT_texture_compression_s3tc not found
...using GL_EXT_texture_filter_anisotropic
  maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_ARB_texture_rectangle
...using GL_EXT_texture_rectangle
...using GL_EXT_stencil_wrap
...using GL_EXT_stencil_two_side
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
X..GL_EXT_depth_bounds_test not found
X..GL_ARB_point_sprite not found
...using GL_ARB_occlusion_query
...using GL_EXT_framebuffer_object
...using GL_EXT_packed_depth_stencil
...using GL_EXT_blend_minmax
...using GL_ARB_multisample
X..GL_ARB_shader_objects not found
X..GL_ARB_vertex_shader not found
X..GL_ARB_fragment_shader not found
X..GL_ARB_fragment_program_shadow not found
...using GL_ARB_shadow
...using GL_ARB_depth_texture
...using GL_EXT_gpu_program_parameters
X..GL_EXT_timer_query not found
X..GL_GREMEDY_string_marker not found
X..GL_EXT_texture_compression_latc not found
---------- R_ARB2_Init ----------
Cg available.
---------------------------------
WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 121, char 37: error: invalid texture image unit selector

error at 2588:
pecLook, specLook;

MAD		color, R0, ambient, color;


# multiply with ambient brightness
MUL		color, program.env[0].x, color;

# do some special effects if we're compiling certain shaders
# we could move this to a separate file but this saves us from
# duplicating the shader





# modify by the vertex color


LRP color.rgb, fragment.color.secondary.x, program.local[3], color;



MUL		result.color, color, fragment.color;

MOV		result.color.a, program.env[0].y;



#MOV		result.color.rgb, fragment.texcoord[7].w;


#MAD		result.color.rgb, worldNormal, 0.5, 0.5;


END

WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'ambient/basic_detail_instance' in file 'renderprogs/interaction/basic_detail.rprog' line 0
WARNING: renderProg 'ambient/basic_detail_instance' is defaulted
WARNING: renderProg 'ambient/basic_detail_instance' is defaulted
WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 162, char 40: error: invalid texture image unit selector

error at 3477:
color, R1, R2, color;


TEMP _finalcolor;
MUL	_finalcolor.rgb, light, color;

MAD _finalcolor.rgb, diffuse, program.local[3], _finalcolor;









LRP result.color.rgb, fragment.color.secondary.x, program.local[4], _finalcolor;



# modify by the vertex color


MUL R1, R1, R2;
MUL R1, R1, light;
DP3 result.color.a, R1, grayscale;

#	MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7];
#	RSQ viewofs.w, viewofs.w;
#	MUL viewofs.xyz, viewofs.w, fragment.texcoord[7];

#MAD result.color.rgb, viewofs, 0.5, 0.5;

#MOV		result.color.rgb, fragment.color.secondary;

#MOV result.color.a, 1;



END

WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/basic_instance_detail_amblit' in file 'renderprogs/interaction/basic_detail.rprog' line 0
WARNING: renderProg 'interaction/basic_instance_detail_amblit' is defaulted
WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 166, char 40: error: invalid texture image unit selector

error at 3540:
or, R1, R2, color;


TEMP _finalcolor;
MUL	_finalcolor.rgb, light, color;

MAD _finalcolor.rgb, diffuse, program.local[4], _finalcolor;









LRP result.color.rgb, fragment.color.secondary.x, program.local[5], _finalcolor;



# modify by the vertex color


MUL R1, R1, R2;
MUL R1, R1, light;
DP3 result.color.a, R1, grayscale;

#	MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7];
#	RSQ viewofs.w, viewofs.w;
#	MUL viewofs.xyz, viewofs.w, fragment.texcoord[7];

#MAD result.color.rgb, viewofs, 0.5, 0.5;

#MOV		result.color.rgb, fragment.color.secondary;

#MOV result.color.a, 1;



END

WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/basic_instance_alphatest_detail_amblit' in file 'renderprogs/interaction/basic_detail.rprog' line 0
WARNING: renderProg 'interaction/basic_instance_alphatest_detail_amblit' is defaulted
thread priority set to 2
thread priority set to 2
using ARB_vertex_buffer_object memory
renderSystem initialized.
--------------------------------------
72 strings read from localization/english/strings/bindings.lang
486 strings read from localization/english/strings/chat.lang
884 strings read from localization/english/strings/code.lang
2187 strings read from localization/english/strings/game.lang
3208 strings read from localization/english/strings/guis.lang
3384 strings read from localization/english/strings/lifestats.lang
3522 strings read from localization/english/strings/loadtips.lang
3861 strings read from localization/english/strings/locations.lang
4386 strings read from localization/english/strings/maps.lang
4453 strings read from localization/english/strings/tasks.lang
WARNING: Couldn't load image: guis/assets/mainmenu/scanlines
WARNING: Failed to load image program: 'guis/assets/mainmenu/scanlines'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'splashscreen' in file 'materials/gfx.mtr' line 0
/proc/cpuinfo CPU frequency: 2799.93 MHz
Couldn't open journal files
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
------ Alsa Sound Initialization -----
dlopen(libasound.so.2)
asoundlib version: 1.0.21
opened Alsa PCM device default for playback
device buffer size: 5461 frames (21844 bytes)
allocated a mix buffer of 16384 bytes
--------------------------------------
-------- ALSA Microphone Init --------
device buffer size: 2910 frames (5820 bytes)
microphone initialized
--------------------------------------
initializating SDL Joysticks
initialized 0 controller(s)
-------- Initializing Session --------
----------------- BSE Init ------------------
--------- BSE Created Successfully ----------
session initialized
--------------------------------------
found DLL in pak file: /home/j3dwas/Gry/ETQW/base/game002.pk4/gamex86.so
copy gamex86.so to /home/j3dwas/.etqwcl/base/gamex86.so
game using generic code for SIMD processing
enabled Flush-To-Zero mode
--------- Initializing Game ----------
gamename: baseETQW-1
gamedate: May  8 2008
Initializing global UI namespaces
...23 namespaces
...240 properties
Initializing event system
...903 event definitions
Initializing class hierarchy
...163 classes, 397320 bytes for event callbacks
WARNING: Couldn't load image: guis/assets/mainmenu/scanlines
WARNING: Failed to load image program: 'guis/assets/mainmenu/scanlines'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'guis/assets/mainmenu/scanlines' in file 'materials/guis/main_menu.mtr' line 0
WARNING: Couldn't load sound 'video/intro_1024x512.theora', defaulting
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'video/intro' in file 'sounds/cinematics.sndshd' line 0
WARNING: LookupMaterial: 'mainmenu' material 'guis/assets/mainmenu/scanlines' (alias 'scanlines') used without proper sort
game initialized.
--------------------------------------
------------- Initialized in 22 -------------
--- Common Initialization Complete ---
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 1810
2800 MHz CPU
1008 MB System Memory
detecting video ram (set sys_videoRam on command line to override) ..
trying /proc/dri/0/umm
guess failed, return default low-end VRAM setting ( 128MB VRAM )
128 MB Video Memory
Async thread started
Opening IP socket: localhost:-1
couldn't exec '/home/j3dwas/.etqwcl/sdnet/j3dwas/base/autoexec.cfg'
execing /home/j3dwas/.etqwcl/sdnet/j3dwas/base/profile.cfg 
execing 'localization/english/defaultbinds.cfg'
execing /home/j3dwas/.etqwcl/sdnet/j3dwas/base/bindings.cfg 
Opening IP socket: localhost:27733
Server spawned on port 27733.
client 0 connected.
WARNING: Failed to load image program: 'guis/assets/mainmenu/scanlines.tga'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'levelshots/campaigns/northamerica' in file 'materials/levelshots.mtr' line 0
snd_pcm_writei 4096 frames failed: Broken pipe
preparing audio device for output
snd_pcm_writei 4096 frames failed: Broken pipe
preparing audio device for output
WARNING: LookupMaterial: 'loadscreen' material 'levelshots/campaigns/northamerica' (alias 'levelshots/campaigns/northamerica') used without proper sort
WARNING: Couldn't load image: levelshots/area22
WARNING: Couldn't load image: levelshots/campaigns/northamerica
WARNING: Couldn't load image: guis/assets/icons/loading
--------- Map Initialization ---------
Map: maps/area22.entities
WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 152, char 36: error: invalid texture image unit selector

error at 3270:
alcolor.rgb, light, color;









SUB R1.x, 1, fragment.color.secondary.x;
MUL result.color.rgb, _finalcolor, R1.x;



# modify by the vertex color


MUL R1, R1, R2;
MUL R1, R1, light;
DP3 result.color.a, R1, grayscale;

#	MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7];
#	RSQ viewofs.w, viewofs.w;
#	MUL viewofs.xyz, viewofs.w, fragment.texcoord[7];

#MAD result.color.rgb, viewofs, 0.5, 0.5;

#MOV		result.color.rgb, fragment.color.secondary;

#MOV result.color.a, 1;



END

WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/basic_detailwm' in file 'renderprogs/interaction/basic_detailwm.rprog' line 0
WARNING: file materials/frankies.mtr: models/mapobjects/gdf_base/gdf_base_sheeted, line 0: Unable to parse render program 'interaction/basic_detailwm'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/mapobjects/gdf_base/gdf_base_sheeted' in file 'materials/frankies.mtr' line 0
WARNING: file materials/doors.mtr: textures2/doors/door_hangar1, line 0: Unable to parse render program 'interaction/basic_detailwm'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'textures2/doors/door_hangar1' in file 'materials/doors.mtr' line 0
WARNING: file materials/structures.mtr: models/structures/edf/jamming_tower/jamming_tower_desert, line 0: Unable to parse render program 'interaction/basic_detailwm'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/structures/edf/jamming_tower/jamming_tower_desert' in file 'materials/structures.mtr' line 0
WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 130, char 27: error: invalid texture image unit selector

error at 2813:
mal;
TEX		R0, R1, texture[9], 2D;
MAD		R1,	specLook, 1.8, 0.05;
MUL		R0, R1, R0;
MUL		R0, program.local[3], R0; #so it goes dimmer at night
ADD		color, color, R0;


# modify by the vertex color


LRP color.rgb, fragment.color.secondary.x, program.local[4], color;



MUL		result.color, color, fragment.color;

MOV		result.color.a, program.env[0].y;



#MOV		result.color.rgb, fragment.texcoord[7].w;


#MAD		result.color.rgb, worldNormal, 0.5, 0.5;


END

WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'ambient/strogg_detailwm' in file 'renderprogs/interaction/strogg.rprog' line 0
WARNING: renderProg 'ambient/strogg_detailwm' is defaulted
WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 154, char 36: error: invalid texture image unit selector

error at 3251:
color.rgb, light, color;

MAD _finalcolor.rgb, diffuse, program.local[3], _finalcolor;



# Simple self illumination
TEX		R1, _diffTC, texture[9], 2D;

ADD _finalcolor, R1, _finalcolor;



# "Beetle shell" empirical shader
DP3		R1, specular, localNormal;
TEX		R2, R1, texture[10], 2D;
MAD		R1,	R1, 0.2, 0.01;
MUL		R2, R1, R2;
MUL		R2, program.local[4], R2; #so it goes dimmer at night
ADD		_finalcolor, _finalcolor, R2;





LRP result.color.rgb, fragment.color.secondary.x, program.local[5], _finalcolor;



# modify by the vertex color


MUL R1, R1, R2;
MUL R1, R1, light;
DP3 result.color.a, R1, grayscale;

#	MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7];
#	RSQ viewofs.w, viewofs.w;
#	MUL viewofs.xyz, viewofs.w, fragment.texcoord[7];

#MAD result.color.rgb, viewofs, 0.5, 0.5;

#MOV		result.color.rgb, fragment.color.secondary;

#MOV result.color.a, 1;



END

WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_detailwm_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0
WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/strogg_skinning_matrix_detailwm_amblit'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_skinning_matrix_detailwm_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0
WARNING: renderProg 'interaction/strogg_skinning_matrix_detailwm_amblit' is defaulted
WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/strogg_hardskinning_matrix_detailwm_amblit'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_hardskinning_matrix_detailwm_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0
WARNING: renderProg 'interaction/strogg_hardskinning_matrix_detailwm_amblit' is defaulted
WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 158, char 27: error: invalid texture image unit selector

error at 3225:

MAD		R1,	R1, 0.2, 0.01;
MUL		R2, R1, R2;
MUL		R2, program.local[4], R2; #so it goes dimmer at night
ADD		_finalcolor, _finalcolor, R2;





LRP result.color.rgb, fragment.color.secondary.x, program.local[5], _finalcolor;



# modify by the vertex color


MUL R1, R1, R2;
MUL R1, R1, light;
DP3 result.color.a, R1, grayscale;

#	MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7];
#	RSQ viewofs.w, viewofs.w;
#	MUL viewofs.xyz, viewofs.w, fragment.texcoord[7];

#MAD result.color.rgb, viewofs, 0.5, 0.5;

#MOV		result.color.rgb, fragment.color.secondary;

#MOV result.color.a, 1;



END

WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_coverage_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0
WARNING: renderProg 'interaction/strogg_coverage_amblit' is defaulted
WARNING: renderProg 'interaction/strogg_detailwm_amblit' is defaulted
WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/strogg_detailwm'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_detailwm' in file 'renderprogs/interaction/strogg.rprog' line 0
WARNING: file materials/strogg_base.mtr: models/mapobjects/strogg/modular, line 0: Unable to parse render program 'interaction/strogg_detailwm'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/mapobjects/strogg/modular' in file 'materials/strogg_base.mtr' line 0
WARNING: file materials/strogg_base.mtr: models/mapobjects/strogg/modular2, line 0: Unable to parse render program 'interaction/strogg_detailwm'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/mapobjects/strogg/modular2' in file 'materials/strogg_base.mtr' line 0
WARNING: file materials/texturesheets/area22.mtr: models/mapobjects/area22/area22_mapobjects01, line 0: Unable to parse render program 'interaction/basic_detailwm'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/mapobjects/area22/area22_mapobjects01' in file 'materials/texturesheets/area22.mtr' line 0
WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 169, char 27: error: invalid texture image unit selector

error at 3533:
the vertex color


MUL R1, R1, R2;
MUL R1, R1, light;
DP3 result.color.a, R1, grayscale;

#	MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7];
#	RSQ viewofs.w, viewofs.w;
#	MUL viewofs.xyz, viewofs.w, fragment.texcoord[7];

#MAD result.color.rgb, viewofs, 0.5, 0.5;

#MOV		result.color.rgb, fragment.color.secondary;

#MOV result.color.a, 1;



END

WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/selfillum_detail_amblit' in file 'renderprogs/interaction/self_illum.rprog' line 0
WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/selfillum_skinning_matrix_detail_amblit'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/selfillum_skinning_matrix_detail_amblit' in file 'renderprogs/interaction/self_illum.rprog' line 0
WARNING: renderProg 'interaction/selfillum_skinning_matrix_detail_amblit' is defaulted
WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/selfillum_hardskinning_matrix_detail_amblit'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/selfillum_hardskinning_matrix_detail_amblit' in file 'renderprogs/interaction/self_illum.rprog' line 0
WARNING: renderProg 'interaction/selfillum_hardskinning_matrix_detail_amblit' is defaulted
WARNING: renderProg 'interaction/selfillum_detail_amblit' is defaulted
WARNING: file materials/texturesheets/area22.mtr: models/mapobjects/area22/area22_mapobjects01_noshadows, line 0: Unable to parse render program 'interaction/basic_detailwm'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/mapobjects/area22/area22_mapobjects01_noshadows' in file 'materials/texturesheets/area22.mtr' line 0
WARNING: file materials/concrete.mtr: textures/concrete/strong_concretewall01, line 0: Unable to parse render program 'interaction/basic_detailwm'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'textures/concrete/strong_concretewall01' in file 'materials/concrete.mtr' line 0
WARNING: file materials/vehicles/vehicles_strogg.mtr: models/vehicles/strogg_hog/hog, line 0: Unable to parse render program 'interaction/strogg_detailwm'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/strogg_hog/hog' in file 'materials/vehicles/vehicles_strogg.mtr' line 0
WARNING: file materials/vehicles/vehicles_strogg.mtr: models/vehicles/strogg_goliath/goliath_railgun, line 0: Unable to parse render program 'interaction/strogg_detailwm'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/strogg_goliath/goliath_railgun' in file 'materials/vehicles/vehicles_strogg.mtr' line 0
WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 141, char 22: error: invalid texture image unit selector

error at 2949:
lor, R0;


# modify by the vertex color


LRP color.rgb, fragment.color.secondary.x, program.local[4], color;



MUL		result.color, color, fragment.color;

MOV		result.color.a, program.env[0].y;



#MOV		result.color.rgb, fragment.texcoord[7].w;


#MAD		result.color.rgb, worldNormal, 0.5, 0.5;


END

WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'ambient/strogg_detail' in file 'renderprogs/interaction/strogg.rprog' line 0
WARNING: renderProg 'ambient/strogg_detail' is defaulted
WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 170, char 27: error: invalid texture image unit selector

error at 3539:
, 0.2, 0.01;
MUL		R2, R1, R2;
MUL		R2, program.local[4], R2; #so it goes dimmer at night
ADD		_finalcolor, _finalcolor, R2;





LRP result.color.rgb, fragment.color.secondary.x, program.local[5], _finalcolor;



# modify by the vertex color


MUL R1, R1, R2;
MUL R1, R1, light;
DP3 result.color.a, R1, grayscale;

#	MUL viewofs.xyz, fragment.texcoord[7], fragment.texcoord[7];
#	RSQ viewofs.w, viewofs.w;
#	MUL viewofs.xyz, viewofs.w, fragment.texcoord[7];

#MAD result.color.rgb, viewofs, 0.5, 0.5;

#MOV		result.color.rgb, fragment.color.secondary;

#MOV result.color.a, 1;



END

WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_detail_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0
WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/strogg_skinning_matrix_detail_amblit'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_skinning_matrix_detail_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0
WARNING: renderProg 'interaction/strogg_skinning_matrix_detail_amblit' is defaulted
WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 1 is defaulted in 'interaction/strogg_hardskinning_matrix_detail_amblit'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'interaction/strogg_hardskinning_matrix_detail_amblit' in file 'renderprogs/interaction/strogg.rprog' line 0
WARNING: renderProg 'interaction/strogg_hardskinning_matrix_detail_amblit' is defaulted
WARNING: renderProg 'interaction/strogg_detail_amblit' is defaulted
WARNING: file materials/vehicles/vehicles_strogg.mtr: models/vehicles/strogg_hornet/hornet, line 0: Unable to parse render program 'interaction/strogg_detailwm'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/vehicles/strogg_hornet/hornet' in file 'materials/vehicles/vehicles_strogg.mtr' line 0
WARNING: file materials/strogg_base.mtr: textures/strogg/modular, line 0: Unable to parse render program 'interaction/strogg_detailwm'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'textures/strogg/modular' in file 'materials/strogg_base.mtr' line 0
WARNING: file materials/strogg_base.mtr: textures/strogg/modular2, line 0: Unable to parse render program 'interaction/strogg_detailwm'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'textures/strogg/modular2' in file 'materials/strogg_base.mtr' line 0
WARNING: file materials/structures.mtr: models/structures/strogg/slipgate/slipgate, line 0: Unable to parse render program 'interaction/strogg_detailwm'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/structures/strogg/slipgate/slipgate' in file 'materials/structures.mtr' line 0
WARNING: file materials/mapobjects/automobiles.mtr: models/mapobjects/automobiles/semi_truck02, line 0: Unable to parse render program 'interaction/basic_detailwm'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/mapobjects/automobiles/semi_truck02' in file 'materials/mapobjects/automobiles.mtr' line 0
client 0 disconnected.
0xa8238b80
[0x082e80e1]
[0x081a4a12]
[0x0818f1c9]
[0x08079392]
[0x0806c615]
[0x0818e879]
[0x0818f79c]
[0x0806d377]
[0x08096cfe]
[0x0809a18b]
[0x0809a3fe]
[0x081cacea]
[0x081cc6eb]
[0x08126310]
[0x081295c8]
[0x0812a0ff]
[0x08204370]
[0x0822c890]
[0x0822cd6d]
[0x0821dbc0]
[0x08195106]
[0x081953de]
[0x081ddea3]
[0x0819b4f6]
[0x083dc38d]
[0x00284bb6]
[0x0804ca41]
********************
ERROR: idMegaTextureLevel::EmptyLevelImage : generated image has an incorrect internal format (0x8050 expected 0x83f0)
********************
----- idRenderModelManagerLocal::EndLevelLoad -----
0 purged from previous
 488 kept from previous
0 new loaded
all models loaded in   0.0 seconds
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING: Couldn't load image: texturesheets/area22/decals_dirt_d
WARNING: Couldn't load image: texturesheets/area22/area22_sheet03_d
WARNING: Couldn't load image: texturesheets/area22/area22_sheet03_s
WARNING: Couldn't load image: texturesheets/area22/area22_sheet03_local
WARNING: Couldn't load image: textures/detail/bump/metal_detail01_d
WARNING: Couldn't load image: textures/detail/bump/metal_detail01_local
WARNING: Couldn't load image: texturesheets/area22/area22_sheet06_d
WARNING: Couldn't load image: texturesheets/area22/area22_sheet06_s
WARNING: Couldn't load image: texturesheets/area22/area22_sheet06_local
WARNING: Couldn't load image: textures2/metal/roof_stuff_2_ts_d
WARNING: Couldn't load image: textures2/metal/roof_stuff_2_ts_s
WARNING: Couldn't load image: textures2/metal/roof_stuff_2_ts_local
WARNING: Couldn't load image: textures/detail/bump/vehicle_detail01_d
WARNING: Couldn't load image: textures/detail/bump/vehicle_detail01_local
WARNING: Couldn't load image: texturesheets/area22/area22_sheet01_d
WARNING: Couldn't load image: texturesheets/area22/area22_sheet01_s
WARNING: Couldn't load image: texturesheets/area22/area22_sheet01_local
WARNING: Couldn't load image: textures/metal/metal_door_2_d
WARNING: Couldn't load image: textures/metal/metal_door_2_s
WARNING: Couldn't load image: textures/metal/metal_door_2_local
WARNING: Couldn't load image: texturesheets/area22/area22_sheet10_d
WARNING: Couldn't load image: texturesheets/area22/area22_sheet10_s
WARNING: Couldn't load image: texturesheets/area22/area22_sheet10_local
WARNING: Couldn't load image: texturesheets/area22/area22_sheet12_d
WARNING: Couldn't load image: texturesheets/area22/area22_sheet12_s
WARNING: Couldn't load image: texturesheets/area22/area22_sheet12_local
WARNING: Couldn't load image: texturesheets/area22/area22_sheet02_d
WARNING: Couldn't load image: texturesheets/area22/area22_sheet02_s
WARNING: Couldn't load image: texturesheets/area22/area22_sheet02_local
WARNING: Couldn't load image: textures/metal/metal_trim_31_d
WARNING: Couldn't load image: textures/metal/metal_trim_31_s
WARNING: Couldn't load image: textures/metal/metal_trim_31_local
WARNING: Couldn't load image: textures/detail/bump/vehicle_detail01_s
WARNING: Couldn't load image: textures/effects/stroggshell2
WARNING: Couldn't load image: models/structures/edf/command_post/crates_d
WARNING: Couldn't load image: models/structures/edf/command_post/crates_s
WARNING: Couldn't load image: models/structures/edf/command_post/crates_local
WARNING: Couldn't load image: models/structures/edf/command_post/crates_glow
WARNING: Couldn't load image: texturesheets/area22/area22_sheet11_d
WARNING: Couldn't load image: texturesheets/area22/area22_sheet11_s
WARNING: Couldn't load image: texturesheets/area22/area22_sheet11_local
WARNING: Couldn't load image: textures2/metal/roof_stuff_1_ts_d
WARNING: Couldn't load image: textures2/metal/roof_stuff_1_ts_s
WARNING: Couldn't load image: textures2/metal/roof_stuff_1_ts_local
WARNING: Couldn't load image: texturesheets/area22/area22_sheet04_d
WARNING: Couldn't load image: texturesheets/area22/area22_sheet04_s
WARNING: Couldn't load image: texturesheets/area22/area22_sheet04_local
WARNING: Couldn't load image: textures/decals/decals_9_d
WARNING: Couldn't load image: texturesheets/area22/area22_sheet09_d
WARNING: Couldn't load image: texturesheets/area22/area22_sheet09_s
WARNING: Couldn't load image: texturesheets/area22/area22_sheet09_local
WARNING: Couldn't load image: texturesheets/area22/area22_sheet05_d
WARNING: Couldn't load image: texturesheets/area22/area22_sheet05_s
WARNING: Couldn't load image: texturesheets/area22/area22_sheet05_local
WARNING: Couldn't load image: textures/metal/metal_door_1_d
WARNING: Couldn't load image: textures/metal/metal_door_1_s
WARNING: Couldn't load image: textures/metal/metal_door_1_local
WARNING: Couldn't load image: texturesheets/area22/area22_sheet08_d
WARNING: Couldn't load image: texturesheets/area22/area22_sheet08_s
WARNING: Couldn't load image: texturesheets/area22/area22_sheet08_local
WARNING: Couldn't load image: textures/base_trim/sgirder1lm_local
WARNING: Couldn't load image: textures/base_trim/sgirder1lm_d
WARNING: Couldn't load image: textures/concrete/area22_wall06_d
WARNING: Couldn't load image: textures/concrete/area22_wall06_s
WARNING: Couldn't load image: textures/concrete/area22_wall06_local
WARNING: Couldn't load image: textures/base_trim/strim_d
WARNING: Couldn't load image: textures/base_trim/strim_s
WARNING: Couldn't load image: models/mapobjects/automobiles/flatbed01_d
WARNING: Couldn't load image: models/mapobjects/automobiles/flatbed01_s
WARNING: Couldn't load image: models/mapobjects/automobiles/flatbed01_local
WARNING: Couldn't load image: models/mapobjects/cargo/cargopalette01_d
WARNING: Couldn't load image: models/mapobjects/cargo/cargopalette01_local
WARNING: Couldn't load image: models/mapobjects/cargo/cargopalette01_s
WARNING: Couldn't load image: textures/detail/bump/concrete_detail01_local
WARNING: Couldn't load image: models/mapobjects/devices/aircon_residential_d
WARNING: Couldn't load image: models/mapobjects/devices/aircon_residential_s
WARNING: Couldn't load image: models/mapobjects/devices/aircon_residential_local
WARNING: Couldn't load image: textures2/metal/metal_door_5_d
WARNING: Couldn't load image: textures2/metal/metal_door_5_s
WARNING: Couldn't load image: textures2/metal/metal_door_5_local
WARNING: Couldn't load image: textures/pipes/pipe_metal_6_d
WARNING: Couldn't load image: textures/pipes/pipe_metal_6_s
WARNING: Couldn't load image: textures/pipes/pipe_metal_6_local
WARNING: Couldn't load image: texturesheets/area22/area22_sheet14_d
WARNING: Couldn't load image: texturesheets/area22/area22_sheet14_s
WARNING: Couldn't load image: texturesheets/area22/area22_sheet14_local
WARNING: Couldn't load image: textures/base_light/gottubelight_local
WARNING: Couldn't load image: textures/base_light/gottubelight_d
WARNING: Couldn't load image: textures/base_light/gottubelight_s
WARNING: Couldn't load image: textures/base_light/gottubelight_add
WARNING: Couldn't load image: models/mapobjects/containers/metal_barrel01_d
WARNING: Couldn't load image: models/mapobjects/containers/metal_barrel01_s
WARNING: Couldn't load image: models/mapobjects/containers/metal_barrel01_local
WARNING: Couldn't load image: models/mapobjects/area22/server_d
WARNING: Couldn't load image: models/mapobjects/area22/server_local
WARNING: Couldn't load image: models/mapobjects/area22/server_s
WARNING: Couldn't load image: models/mapobjects/area22/server_glow
WARNING: Couldn't load image: textures2/concrete/concrete_clean_12a_d
WARNING: Couldn't load image: textures2/concrete/concrete_clean_12_s
WARNING: Couldn't load image: textures2/concrete/concrete_clean_12_local
WARNING: Couldn't load image: textures/metal/metal_trim_27_d
WARNING: Couldn't load image: textures/metal/metal_trim_27_s
WARNING: Couldn't load image: textures/metal/metal_trim_26_local
WARNING: Couldn't load image: texturesheets/area22/area22_sheet13_d
WARNING: Couldn't load image: texturesheets/area22/area22_sheet13_s
WARNING: Couldn't load image: texturesheets/area22/area22_sheet13_local
WARNING: Couldn't load image: textures2/floors/concrete_tiles01_d
WARNING: Couldn't load image: textures2/floors/concrete_tiles01_s
WARNING: Couldn't load image: textures2/floors/concrete_tiles01_local
WARNING: Couldn't load image: textures/decals/a22
WARNING: Couldn't load image: models/mapobjects/containers/container01b_d
WARNING: Couldn't load image: models/mapobjects/containers/container01b_s
WARNING: Couldn't load image: models/mapobjects/containers/container01b_local
WARNING: Couldn't load image: textures/decals/hangingwires_d
WARNING: Couldn't load image: textures/decals/hangingwires_local
WARNING: Couldn't load image: textures/decals/hangingwires_s
WARNING: Couldn't load image: models/vehicles/strogg_icarus/icarus_d
WARNING: Couldn't load image: models/vehicles/strogg_icarus/icarus_s
WARNING: Couldn't load image: addnormals( models/vehicles/strogg_icarus/icarus_local, heightmap( models/vehicles/strogg_icarus/icarus_h, 2))
WARNING: Couldn't load image: models/vehicles/strogg_icarus/icarus_glow
WARNING: Couldn't load image: textures/detail/bump/strogg_detail01_d
WARNING: Couldn't load image: textures/detail/bump/strogg_detail01_local
WARNING: Couldn't load image: models/mapobjects/slipgate/barrel_01_d
WARNING: Couldn't load image: models/mapobjects/slipgate/barrel_01_s
WARNING: Couldn't load image: models/mapobjects/slipgate/barrel_01_local
WARNING: Couldn't load image: textures/glass/broken_window_01_d
WARNING: Couldn't load image: textures/glass/broken_window_01_local
WARNING: Couldn't load image: textures/glass/broken_window_01_mask
WARNING: Couldn't load image: textures/decals/pipecap2a_d
WARNING: Couldn't load image: textures/decals/pipecap2a_s
WARNING: Couldn't load image: addnormals( textures/decals/pipecap2a_local, heightmap( textures/decals/pipecap2_bmp, 1))
WARNING: Couldn't load image: textures/glass/glass_floor_d
WARNING: Couldn't load image: textures/glass/broken_glass_trim
WARNING: Couldn't load image: textures/glass/broken_glass_trim_local
WARNING: Couldn't load image: textures/glass/broken_glass_trim_mask
WARNING: Couldn't load image: textures/glass/broken_glass_trim_dirt
WARNING: Couldn't load image: textures/base_light/bluetex4a_d
WARNING: Couldn't load image: textures/base_light/bluetex4a_s
WARNING: Couldn't load image: textures/base_light/bluetex4a_local
WARNING: Couldn't load image: models/vegetation/trees/desert/desert_bush01_d
WARNING: Couldn't load image: models/vegetation/trees/desert/desert_bush01_local
WARNING: Couldn't load image: models/vegetation/trees/desert/desert_bush01_s
WARNING: Couldn't load image: models/mapobjects/office/white_board
WARNING: Couldn't load image: textures2/metal/metal_pipe_01_d
WARNING: Couldn't load image: textures2/metal/metal_pipe_01_s
WARNING: Couldn't load image: textures2/metal/metal_pipe_01_local
WARNING: Couldn't load image: textures/metal/metal_trim_30_d
WARNING: Couldn't load image: textures/metal/metal_trim_30_s
WARNING: Couldn't load image: textures/metal/metal_trim_29_local
WARNING: Couldn't load image: textures/military/floor_tiles3_d
WARNING: Couldn't load image: textures/military/floor_tiles3_s
WARNING: Couldn't load image: textures/military/floor_tiles3_local
WARNING: Couldn't load image: textures/metal/metal_railing2_d
WARNING: Couldn't load image: textures/metal/metal_railing2_s
WARNING: Couldn't load image: textures/metal/metal_railing2_local
WARNING: Couldn't load image: models/mapobjects/fencing/fences_01_d
WARNING: Couldn't load image: models/mapobjects/fencing/fences_01_s
WARNING: Couldn't load image: models/mapobjects/fencing/fences_01_local
WARNING: Couldn't load image: textures2/concrete/rubble01_d
WARNING: Couldn't load image: textures2/concrete/rubble01_s
WARNING: Couldn't load image: textures2/concrete/rubble01_local
WARNING: Couldn't load image: textures/detail/bump/concrete_detail01_d
WARNING: Couldn't load image: textures2/metal/metal_trim_15_yellow_d
WARNING: Couldn't load image: textures2/metal/metal_trim_15_s
WARNING: Couldn't load image: textures2/metal/metal_trim_15_local
WARNING: Couldn't load image: textures2/lab/lab_ceiling_light_on_d
WARNING: Couldn't load image: textures2/lab/lab_ceiling_light_on_s
WARNING: Couldn't load image: textures2/lab/lab_ceiling_light_on_local
WARNING: Couldn't load image: textures2/lab/lab_ceiling_light_on_glow
WARNING: Couldn't load image: textures/doors/frame01_d
WARNING: Couldn't load image: textures/doors/frame01_s
WARNING: Couldn't load image: textures/doors/frame01_local
WARNING: Couldn't load image: textures2/interior/factory_metalmesh01_d
WARNING: Couldn't load image: textures2/interior/factory_metalmesh01_local
WARNING: Couldn't load image: textures2/interior/factory_metalmesh01_s
WARNING: Couldn't load image: textures/raven/glass/patternglass6
WARNING: Couldn't load image: textures/raven/glass/marineglass3
WARNING: Couldn't load image: textures/raven/glass/marineglass3_s
WARNING: Couldn't load image: textures/concrete/concrete_block01_d
WARNING: Couldn't load image: textures/concrete/concrete_block01_s
WARNING: Couldn't load image: textures/concrete/concrete_block01_local
WARNING: Couldn't load image: textures2/lab/wall_cement01_local
WARNING: Couldn't load image: textures2/lab/wall_cement02_d
WARNING: Couldn't load image: textures2/lab/wall_cement02_s
WARNING: Couldn't load image: textures2/lab/wall_cement02b_d
WARNING: Couldn't load image: textures2/lab/wall_cement02b_s
WARNING: Couldn't load image: textures/massive/placeholder_poster1_d
WARNING: Couldn't load image: textures/common/darker_gray
WARNING: Couldn't load image: textures/massive/placeholder_poster7_d
WARNING: Couldn't load image: textures/massive/placeholder_poster6_d
WARNING: Couldn't load image: textures/massive/placeholder_poster10_d
WARNING: Couldn't load image: guis/assets/common/gui_scanlines
WARNING: Couldn't load image: textures/massive/placeholder_poster9_d
WARNING: Couldn't load image: textures/massive/placeholder_poster2_d
WARNING: Couldn't load image: textures/massive/placeholder_poster5_d
WARNING: Couldn't load image: models/mapobjects/road_signs/billboard_roadsign_01_d
WARNING: Couldn't load image: models/mapobjects/road_signs/billboard_roadsign_01_s
WARNING: Couldn't load image: models/mapobjects/road_signs/billboard_roadsign_01_local
WARNING: Couldn't load image: models/mapobjects/pipe/pipes_bundle_d
WARNING: Couldn't load image: models/mapobjects/pipe/pipes_bundle_local
WARNING: Couldn't load image: models/mapobjects/pipe/pipes_bundle_s
WARNING: Couldn't load image: models/mapobjects/barricades/barricade_sheet_d
WARNING: Couldn't load image: models/mapobjects/barricades/barricade_sheet_local
WARNING: Couldn't load image: models/mapobjects/tanks/watertank_d
WARNING: Couldn't load image: models/mapobjects/tanks/watertank_s
WARNING: Couldn't load image: models/mapobjects/tanks/watertank_local
WARNING: Couldn't load image: models/mapobjects/flatmonitor/flatmonitor_d
WARNING: Couldn't load image: models/mapobjects/flatmonitor/flatmonitor_s
WARNING: Couldn't load image: models/mapobjects/flatmonitor/flatmonitor_local
WARNING: Couldn't load image: models/mapobjects/pipe/sewer_pipe_d
WARNING: Couldn't load image: models/mapobjects/street_lamps/street_lamp_d
WARNING: Couldn't load image: models/mapobjects/street_lamps/street_lamp_local
WARNING: Couldn't load image: models/mapobjects/street_lamps/street_lamp_s
WARNING: Couldn't load image: models/mapobjects/slipgate/palette_01_d
WARNING: Couldn't load image: models/mapobjects/slipgate/palette_01_s
WARNING: Couldn't load image: models/mapobjects/slipgate/palette_01_local
WARNING: Couldn't load image: textures/rock/cracked_rock3_ver2_gm_d
WARNING: Couldn't load image: textures/rock/cracked_rock3_ver2_local
WARNING: Couldn't load image: models/mapobjects/automobiles/car01_windows_d
WARNING: Couldn't load image: models/mapobjects/automobiles/car01_windows_local
WARNING: Couldn't load image: models/mapobjects/automobiles/car01_windows_mask
WARNING: Couldn't load image: models/mapobjects/crash_barriers/crash_barriers_d
WARNING: Couldn't load image: models/mapobjects/crash_barriers/crash_barriers_s
WARNING: Couldn't load image: models/mapobjects/crash_barriers/crash_barriers_local
WARNING: Couldn't load image: models/mapobjects/infrastructure/powerline01_d
WARNING: Couldn't load image: models/mapobjects/infrastructure/powerline01_s
WARNING: Couldn't load image: models/mapobjects/infrastructure/powerline01_local
WARNING: Couldn't load image: megatextures/area22_lit_spec
0 purged from previous
  75 kept from previous
 228 new loaded
0 megaTextures purged from previous
0 megaTextures kept from previous
all images loaded in   0.5 seconds
----------------------------------------
----- idSoundCache::EndLevelLoad -----
3996k referenced
0k purged
----------------------------------------
]exit
------------ Game Shutdown -----------
Shutdown event system
--------------------------------------
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down sound hardware
----------- Alsa Shutdown ------------
close mic pcm
close pcm
dlclose
--------------------------------------
Shutting down SDL subsystem
idRenderSystem::Shutdown()
shutdown terminal support
[j3dwas@Arrakis ETQW]$

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(następnym razem, listing dłuższy niż 15 lini w codeblocks wrzucaj...)

--------- Map Initialization ---------
Map: maps/area22.entities
WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 152, char 36: error: invalid texture image unit selector

error at 3270:
alcolor.rgb, light, color;

Zdaje się, że tu jest jakiś problem. Podejrzewam mapę, choć przyznam, że format tych logów jest trochę inny niż w ET Wolfie.

 

W każdym razie, w inicjacji mapy jest błąd, dzieje się tak na każdej mapie? Czy tylko na ten area22? Jest to mapa domyślna czy jakaś ściągnięta z internetu? Dla upwenienia się, ET:QW jest grą tylko przez sieć?

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Cóż, niestety raczej Ci w takim razie nie pomogę. Ja bym próbował usunąc wszystkie pliki i zainstalować grę od nowa. (~/.etqw lub podobny katalog z ustawieniami tez usuń)*.

 

 

* usuń → przenieś w inne miejsce, ja np. robie tak, ze przenosze to _.etqw. Chodzi o to, żeby było wsyzstko domyślnie

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U mnie działa. Wklejam Ci log (wcześniej mamy identycznie) zakończony połączeniem z grą, może coś z niego wyczytasz:

...using GL_EXT_texture_compression_latc
---------- R_ARB2_Init ----------
Cg available.
---------------------------------
using ARB_vertex_buffer_object memory
thread priority set to 2
thread priority set to 2
renderSystem initialized.
--------------------------------------
72 strings read from localization/polish/strings/bindings.lang
486 strings read from localization/polish/strings/chat.lang
884 strings read from localization/polish/strings/code.lang
2187 strings read from localization/polish/strings/game.lang
3208 strings read from localization/polish/strings/guis.lang
3384 strings read from localization/polish/strings/lifestats.lang
3522 strings read from localization/polish/strings/loadtips.lang
3861 strings read from localization/polish/strings/locations.lang
4386 strings read from localization/polish/strings/maps.lang
4453 strings read from localization/polish/strings/tasks.lang
/proc/cpuinfo CPU frequency: 2000 MHz
Couldn't open journal files
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
------ Alsa Sound Initialization -----
dlopen(libasound.so.2)
asoundlib version: 1.0.22
ALSA lib pcm.c:2171:(snd_pcm_open_conf) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_pulse.so
snd_pcm_open SND_PCM_STREAM_PLAYBACK 'default' failed: No such file or directory
dlclose
WARNING: sound subsystem disabled

--------------------------------------
----------- Alsa Shutdown ------------
--------------------------------------
initializating SDL Joysticks
initialized 0 controller(s)
-------- Initializing Session --------
----------------- BSE Init ------------------
--------- BSE Created Successfully ----------
session initialized
--------------------------------------
found DLL in pak file: /media/dane2/games/etqw/base/game002.pk4/gamex86.so
copy gamex86.so to /home/rad/.etqwcl/base/gamex86.so
game using generic code for SIMD processing
enabled Flush-To-Zero mode
--------- Initializing Game ----------
gamename: baseETQW-1
gamedate: May  8 2008
Initializing global UI namespaces
...23 namespaces
...240 properties
Initializing event system
...903 event definitions
Initializing class hierarchy
...163 classes, 397320 bytes for event callbacks
WARNING: Couldn't load sound 'video/intro_1024x512.theora', defaulting
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'video/intro' in file 'sounds/cinematics.sndshd' line 0
game initialized.
--------------------------------------
------------- Initialized in 09 -------------
--- Common Initialization Complete ---
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 11674
2000 MHz CPU
2032 MB System Memory
detecting video ram (set sys_videoRam on command line to override) ..
found XNVCtrl extension 1.20
1024 MB Video Memory
Async thread started
PunkBuster Client: Attempting to resolve master2.evenbalance.com
PunkBuster Client: Resolved to [204.15.228.214] (14)
PunkBuster Client: PunkBuster Client (v2.114 | A0) Enabled
Opening IP socket: localhost:-1
PunkBuster Client: Game Version [ETQW 1.5.12663.12663  linux-x86 May  9 2008 13:50:52]
PunkBuster Client: Not Connected to a Server
execing 'localization/polish/defaultbinds.cfg'
sending getinfo to 194.109.69.89:27733
unranked server 194.109.69.89:27733 - protocol 10.21 - XS4ALL - ETQW 1.5
0 interested clients
sending challenge to 194.109.69.89:27733
received challenge response 0x262e2772 from 194.109.69.89:27733
sending connect to 194.109.69.89:27733 with challenge 0x262e2772
sending connect to 194.109.69.89:27733 with challenge 0x262e2772
received connect response from 194.109.69.89:27733
--------- Map Initialization ---------
Map: maps/sewer
----------- Game Map Init ------------
found DLL in game pak file: /media/dane2/games/etqw/base/game002.pk4
copy compiledscriptx86.so to /home/rad/.etqwcl/base/compiledscriptx86.so
Loaded '/home/rad/.etqwcl/base/compiledscriptx86.so'
 266 classes
 84 global functions
collision data:
  139 models
225026 vertices (2637 kB)
332636 edges (6496 kB)
136193 polygons (8512 kB)
460318 polygon edges (899 kB)
 3466 brushes (108 kB)
21324 brush planes (333 kB)
77417 nodes (2116 kB)
285723 polygon refs (2232 kB)
 3576 brush refs (27 kB)
87651 internal edges
  807 sharp edges
    0 contained polygons removed
    0 polygons merged
23586 kB total memory used
554 msec to load collision data.
   2 KB passage memory used to build PVS
   2 msec to calculate PVS
  59 areas
  98 portals
   6 areas visible on average
 472 bytes PVS data
Spawning entities
Loaded 'stuff/sewer/stuff.clustb' in 0.3 seconds
...777 entities spawned, 97 inhibited

----------- Loading Map Bot Actions ------------
--------------------------------------
thread priority set to 2
----- idRenderModelManagerLocal::EndLevelLoad -----
   0 purged from previous
1244 kept from previous
 389 new loaded
all models loaded in   0.0 seconds
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
   0 purged from previous
  78 kept from previous
1253 new loaded
   0 megaTextures purged from previous
   1 megaTextures kept from previous
all images loaded in  18.2 seconds
----------------------------------------
-----------------------------------
45544 msec to load maps/sewer
interactionTable size: 827964 bytes
0 interaction take 0 bytes
Loaded map in    44 seconds
All Stats Cleared
PunkBuster Client: Connected to Server 194.109.69.89:27733

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Ale ze mnie głupek :D Ściągnąłem sterowniki do karty graficznej ale przez te problemy z grą całkowicie o nich zapomniałem.

Posiadam ATI Radeon 9550.

 

Ale oczywiście przy instalacji sterowników też występują błędy

which: no XFree86 in (/usr/kerberos/sbin:/usr/kerberos/bin:/usr/local/bin:/usr/bin:/bin:/usr/local/sbin:/usr/sbin:/sbin:/home/j3dwas/bin)

Error: ./default_policy.sh does not support version
default:v2:i686:lib::none:2.6.31.9-174.fc12.i686.PAE; make sure that the version is being
correctly set by --iscurrentdistro

Removing temporary directory: fglrx-install.phujMJ

 

EDIT:

Na podstawie tego zainstalowałem wolne sterowniki.

 

EDIT2:

Ciągle ten sam problem :angry: Instalacja sterowników nic nie dała.

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Nie odpalisz na tej karcie i F12 własnościowego sterownika (wina ATI). Możesz próbować zainstalować mesa-dri-drivers-experimental, ale ten pakiet jest przeznaczony dla nowszych kart. W ogóle to ta gierka raczej nie będzie chodziła płynnie na 9550.

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